自建服说明
饥荒服务器整体说明:
WeGame自建服
服务器名称:homura
密码:789456
平台:WeGame
世界:三合一
开放时间:已停服
简介:
只添加一些削弱过的人物mod和基础功能mod,全死了就重置世界。
MOD添加规则:
已添加的mod也会评估一定的平衡性,太强的会删除,会产生巨量掉落物的角色也不考虑。
怎么加入:
方法一:
方法二:
在搜索服务中按下`键,也就是esc下面的键,调出控制台输入:
1 | c_connect("game.homura.top", 10999, "789456") |
以下模组是蓝色字体时可以直接点击跳转
建议添加的本地模组
自动切换(汉化)
季节时钟(头像修复版)
几何布局
黑化列队行为学(汉化最新版)
智能电锅
房间已开模组
Steam自建服
服务器名称:homura
密码:789456
平台:steam
世界:森林,洞穴,海滩,火山
开放时间:7x24H
简介:
只添加一些削弱过的人物mod和基础功能mod,全死了就重置世界。
MOD添加规则:
已添加的mod也会评估一定的平衡性,太强的会删除,会产生巨量掉落物的角色也不考虑。
怎么加入:
在搜索服务中按下`键,也就是esc下面的键,调出控制台输入:
1 | c_connect("games.homura.top", 10999, "789456") |
MODS
点我跳转steamExtra Equip Slots(额外的设备插槽)
原文:
I stopped supporting this mod!
I don’t and wont update this mod anymore. I stopped playing this game a long time ago. It will break your game.
Adds a backpack and amulet slot to the game.
Patch List
v1.0 Alpha Release
v1.1 Patched to support
Hotfix 123591
v1.2 Fixed the Interface not properly ‘rebuild’ when loading to a previously saved game.
v1.3 Patched to support
Hotfix 124021
v1.4 Rewrite the structure of the mod to run without using full files. Also, new preview icon :D
v1.5 Fix a bug where the client’s backpack items are not counted/checked when building something.
v1.5.1 Fixed a crashing bug.
v1.5.2 Updated image/tex file (possible cause for some people crashing).
v1.6 Compatibility patch (thanks to star)
v1.7 Fixed inteface overlapping with “inspect self” button (unknown hotfix/update number).
v1.8 Fix incompatibility due to EQUIPSLOT_IDS table creation moving from components/playerinspectable.lua to constants.lua (by Muche see
here
)
Credits
Fontonkonbonmon (original)
tehMugwump
Afro1967 (RoG)
Darklokey276
Vanguard Prime
I am Zero One
outseeker (au)
Marco
Snowy
kukaryambik
Muche
Source
Backpack and Amulet Slots
Other Version
Extra Equip Slots Steam API version
by MystPhysX
Other Notes
If you are having problems with the
background
of the inventory doesn’t scale properly, you might have compatibilitiy issues regarding this mod with other mods. One way to solve this is to report what mod you are using in the comments
OR
you can use
this
mod.
译文:
我停止支持这个mod!
我没有,不会再更新此mod了。我很久以前就停止玩这个游戏。它将打破您的游戏。
在游戏中添加了背包和护身符插槽。
补丁列表
v1.0 alpha释放
V1.1补丁以支持
Hotfix 123591
V1.2将接口加载到先前保存的游戏时修复了未正确的“重建”。
V1.3补丁以支持
Hotfix 124021
v1.4在不使用完整文件的情况下重写mod的结构。另外,新的预览图标:D
V1.5修复了一个错误,其中构建某些东西时未对客户的背包项目进行计数/检查。
v1.5.1修复了一个崩溃的错误。
v1.5.2更新的图像/Tex文件(某些人崩溃的可能原因)。
V1.6兼容性补丁(感谢Star)
v1.7固定与“ Inspect self”按钮(未知hotfix/Update Number)重叠的固定直角重叠。
v1.8修复了由于equipslot_ids表创建从组件/playerSpect.lua到常数的不兼容。
这里
)
学分
fontonkonbonmon(原始)
tehmugugwump
Afro1967(ROG)
Darklokey276
Vanguard Prime
我为零一个
Outseeker(AU)
马可
下雪
Kukaryambik
much
来源
背包和护身符插槽
其他版本
额外设备槽蒸汽API版本
由mystphysx
其他笔记
如果您对
背景
库存中的规模不正确,您可能会与其他mod有关此mod有兼容问题。解决此问题的一种方法是报告您在评论中使用的mod
或者
您可以使用
这
mod。
点我跳转steamGlobal Positions(全球职位)
原文:
Map sharing works again! You don’t even need to be in the
A New Reign beta
anymore!
Code contributions are welcome:
https://github.com/rezecib/GlobalPositions
Features
Show other players on the map (and hover over them to see who they are).
Show player indicators (the bubble things on the side of the screen) when they’re far away.
Light signal fires that show up as indicators and on the map.
Ping the map by alt+clicking, creating markers that show other players points of interest. Note that muting a player hides their pings. Controller users can ping by clicking in the right stick.
Optout of sharing your location with a button on the scoreboard.
Share your map discovery with other players automatically
Wilderness Mode
By default, if you play in Wilderness Mode, it will ignore most of the config options. If you want to override that, set the Wilderness Mode Override to Enabled. Otherwise, it will hide player positions, but always show campfires.
Configuration Options
On the mods screen, with this mod selected, you can change a lot of the settings with the “Configure” button.
Player Indicators
Always
makes it so player indicators always show.
Scoreboard
(default) only shows them when you bring up the scoreboard.
Disabled
removes both the indicators and the map icons.
Player Icons
Show
(default) will show player’s map icons on the map.
Hide
will hide them.
Show Fires
Always
means they always produce smoke signals when they’re lit, so show up globally regardless of fuel used.
Charcoal
(default) means you have to fuel them with charcoal to produce smoke signals.
Disabled
turns off smoke signals entirely.
Fire Icons
Show
(default) shows fire icons on the map when they are smoking.
Hide
doesn’t show them even if they’re smoking
Share Map
Enabled
(default) makes it so that as other players explore the world, your map will update too. Note that this will only work if players or icons are set to be shown.
Wilderness Override
Disabled
(default) makes it so that in Wilderness Mode,
Show Fires
is set to
Always
, and
Player Icons
and
Player Indicators
are
Disabled
. This adds some risk of discovery to making fires, so cook with caution!
Enabled
makes it use whatever settings you have set yourself, rather than that Wilderness preset.
Pings
Enabled
(default) allows players to alt+click the map to ping areas for others to see.
Disabled
doesn’t allow pings at all.
Most options are only used by the host; if you’re joining, the only option that gets read is whether to show the player indicators at all times or only on the scoreboard.
A huge thanks to Sarcen for figuring out his very clever system for getting player icons to show on the map globally for clients!
译文:
地图共享再次起作用!您甚至不需要
一个新的统治测试版
再!
欢迎代码贡献:
https://github.com/rezecib/globalpositions
特征
向地图上的其他玩家展示(并悬停在他们身上,看看他们是谁)。
在远处显示播放器指示器(屏幕侧面的气泡东西)。
光信号发射为指示器和地图上显示。
通过Alt+Clicking ping地图,创建标记,以显示其他玩家的兴趣点。请注意,静音玩家隐藏了他们的ping。控制器用户可以通过单击右棍子来ping。
选择与记分板上的按钮共享位置。
与其他玩家分享您的地图发现
荒野模式
默认情况下,如果您在荒野模式下播放,它将忽略大多数配置选项。如果要覆盖它,请将荒野模式设置为启用。否则,它将隐藏玩家的位置,但始终显示篝火。
配置选项
在MODS屏幕上,选择此mod,您可以使用“配置”按钮更改许多设置。
播放器指标
总是
使其成为播放器指标总是显示的。
记分牌
(默认)仅在提起记分牌时显示它们。
禁用
删除指示器和地图图标。
玩家图标
展示
(默认值)将在地图上显示播放器的地图图标。
隐藏
会隐藏它们。
显示火
总是
意味着它们在点燃时总是会产生烟雾信号,因此无论使用哪种燃料,都会出现在全球范围内。
木炭
(默认)意味着您必须用木炭为它们加油才能产生烟雾信号。
禁用
完全关闭烟雾信号。
消防图标
展示
(默认)吸烟时在地图上显示火图标。
隐藏
即使他们吸烟也不显示
共享地图
启用
(默认值)这样做,因此当其他玩家探索世界时,您的地图也会更新。请注意,只有在设置玩家或图标时才有效。
荒野超越
禁用
(默认)使它成为荒野模式,
显示火
被设定为
总是
, 和
玩家图标
和
播放器指标
是
禁用
。这增加了发现火灾的风险,因此请谨慎烹饪!
启用
使其使用您设定的任何设置,而不是荒野预设。
ping
启用
(默认值)允许玩家ALT+单击地图到ping区域供其他人查看。
禁用
根本不允许ping。
大多数选项仅由主机使用;如果您要加入,则唯一可以读取的选项是始终或仅在记分板上显示播放器指标。
非常感谢Sarcen弄清楚他非常聪明的系统,可以让玩家图标在全球范围内为客户展示!
点我跳转steamDST Storm Cellar(DST风暴地窖)
原文:
Please make Jesus Lord of your life today, I love you!
Note: If some of the slots are off screen or hidden by the crafting menu,go ingame main screen to options\settings\hud and lower the hud size.
The Storm Cellar is fireproof.
The Storm Cellar is a massive storage hole with 80 slots
The Storm Cellar has fridge function with option to disable if ya want.
The Storm Cellar is craftable under the Structures Tab
Recipe = 20 cut stone,20 wood flooring and 1 gold shovel
There are 2 condfigurations for the slots
Default 5x16
8x10 for low resolution monitors.
Added workable option in mod config. If Nope is chosen in the config, the Storm Cellar can only be destroyed with a Destruction Staff. This option makes the Storm Cellar Giant and Meteor proof.
Note: For those who think this is unbalanced
9 Chest with 81 slots = 108 logs
1 Storm Cellar with 80 slots = 80 logs ,60 rocks ,4 twigs and 1 gold nugget
So the verdict is in, for convenience you must pay more
Besides all that BS, it’s cool!
You may also buy me a burger or soda
@
https://paypal.me/afro1967?locale.x=en_US
If you like the mod, thumbs up and enjoy!
译文:
请今天让耶稣成为你的生活,我爱你!
注意:如果某些插槽不在屏幕上或在制作菜单上隐藏,请将主屏幕添加到Options \ settings \ hud并降低HUD尺寸。
风暴地窖是防火的。
风暴地窖是一个庞大的存储孔,有80个插槽
Storm Cellar具有冰箱功能,可以选择如果需要,可以禁用。
在“结构”选项卡下,风暴地窖是可以设计的
食谱= 20切石,20木地板和1铲
插槽有2个调节器
默认5x16
低分辨率监测器的8x10。
Mod Config中添加了可行的选项。如果在配置中选择了NOPE,则只能用破坏人员破坏风暴地窖。此选项使风暴地窖的巨人和流星证明。
注意:对于那些认为这是不平衡的人
9个带81个插槽的胸部= 108个原木
1个风暴地窖,带有80个插槽= 80原木,60块岩石,4个树枝和1个金矿
因此,判决是在进行的,为了方便您,您必须支付更多
除了所有BS,都很酷!
您也可以给我买汉堡或苏打水
@
https://paypal.me/afro1967?locale.x = en_us
如果您喜欢Mod,请大拇指享受!
点我跳转steamFood Values - Item Tooltips (Server and Client)(食物价值 - 项目工具提示(服务器和客户端))
原文:
Currently mod is not getting updates. If you want to continue develop the mod, feel free to use all files in my mod.
Now includes Fire Remaining Burn Time
http://steamcommunity.com/sharedfiles/filedetails/?id=463952377
Controller support! To use, you have to open the inventory using right trigger. See description below for button assignment.
Now includes perish time, spoil time and stale time.
This combines Display Food Values
http://steamcommunity.com/sharedfiles/filedetails/?id=347079953
and Detailed Tooltips
http://steamcommunity.com/sharedfiles/filedetails/?id=360722606
into a single mod that plays nicely. If you want to use either mod seperately you can, but if you want them both running at the same time you have to run this mod and only this mod. (You cannot run the mods listed above at the same time). Here are the details for both.
==Display Food Values==
This mod displays what food and healing items have what hunger, health, sanity values, if cooked values and perish remaining time.
It will work for items in inventory, backpack or in containers.
To see perishtime hold down Ctrl. (Dpad Left on controller)
To see cooked item hold down Alt. (Dpad Right on controller)
To see perishtime of the item if cooked hold down Ctrl and Alt. (Dpad Up on controller)
In mods menu you can press ‘Configure mod’ button and choose the language and enable/disable minimal mode.
Minimal mode will work only if you’ll replace the fonts:
close the game
open mod folder (all mods are in \Steam\steamapps\common\dont_starve\mods);
copy two zip archives from folder new_fonts to folder \Steam\steamapps\common\Don’t Starve Together Beta\data\fonts with replace
run the game
in mods menu press ‘Configure mod’ button and enable minimal mode.
After each update of the game you’ll need to replace the fonts.
==Detailed Tooltips==
Enhances tooltips to display values for: weapon base damage, tool durability, armor condition, armor protection type,armor insulation, and armor damage reduction.
In the config you can choose to turn off different information. In game, if you hold the alt key (DPad up), all of the information is then displayed.
译文:
当前MOD没有获得更新。如果您想继续开发mod,请随时使用我的mod中的所有文件。
现在包括剩余的燃烧时间
http://steamcommunity.com/sharedfiles/filedetails/?id=463952377
控制器支持!要使用,您必须使用正确的触发器打开库存。有关按钮分配,请参见下面的描述。
现在包括灭亡的时间,破坏时间和陈旧的时间。
这结合了展示食品价值
http://steamcommunity.com/sharedfiles/filedetails/?id=347079953
和详细的工具提示
http://steamcommunity.com/sharedfiles/filedetails/?id=360722606
变成一个很好的单个mod。如果您想单独使用任何一个mod,则可以使用,但是如果您希望它们同时运行,则必须运行此mod,只能运行此mod。(您不能同时运行上述mod)。这是两者的详细信息。
==显示食物值==
该mod显示食物和治愈物品具有什么饥饿,健康,理智的价值观,如果煮熟的价值和剩余的时间。
它适用于库存,背包或容器中的项目。
看到Perishtime阻止Ctrl。(DPAD留在控制器上)
要查看煮熟的物品,请按住Alt。(DPAD就在控制器上)
要查看该物品的灭亡时间,如果煮熟,请按住Ctrl和Alt。(在控制器上DPAD)
在mods菜单中,您可以按“配置mod”按钮,然后选择语言并启用/禁用最小模式。
最小模式只有在您替换字体时才能正常工作:
关闭游戏
打开mod文件夹(所有mod均在\ steam \ steamapps \ common \ dont_starve \ mods \)中;
从文件夹new_fonts复制两个邮政编码到文件夹\ steam \ steamapps \ common \不要饿死beta \ data \ fonts替换
运行游戏
在mods菜单中,按“配置mod”按钮,并启用最小模式。
每次更新游戏后,您都需要替换字体。
==详细的工具提示==
增强工具提示以显示以下值:武器基本损坏,工具耐用性,装甲状态,防甲型保护类型,绝缘装甲和减少装甲损伤。
在配置中,您可以选择关闭不同的信息。在游戏中,如果您持有ALT密钥(DPAD UP),则将显示所有信息。
点我跳转steamIJN DD - Hibiki(IJN DD -Hibiki)
原文:
「不死鳥の名は伊達じゃない。」
IJN Destroyer Hibiki, from Kantai Collection, or Kancolle.
(My mods are not skin compatible, aka they can’t use alternate clothing besides gloves, pants/skirts, and shoes, because of the body proportions being different/taller from the default player proportions. It’s not something I can fix.)
[Latest version: v1.5.0b]
(Please update to the latest version before giving feedback, thank you!)
[Stats (Classic Mode)]
Health: 200
Hunger: 150
Sanity: 100
[Traits/Perks]
General Winter: High cold resistance from being in the Russian Navy.
Survivor’s Guilt: 10% more sanity loss when alone, gains sanity when near other players.
Phoenix’s Resilience: Starts with 200 health, takes 10% less damage.
[Trustworthy]
As of version 1.3.0, Hibiki now starts with lower stats, but each point of damage you take to your health and sanity contributes to an experience system. She can now level up up to 10 times. Each time you level up, Hibiki will usually say a different line depending on your current level and your base stats are increased by 5 (aside from sanity). If other perks are activated, they will also grow stronger as Hibiki levels up. Once Hibiki reaches level 10, she will transform into Verniy, with extra stats and poweredup versions of her own perks. There are two modes, Easy Mode (which is the default) and Hard Mode. In easy mode, if you die above level 5, Hibiki’s level will be decreased by 1 when she gets revived, and her exp gets reset to 0. In hard mode, dying will reset your level to 0.
[Stats and Perks (Trustworthy Mode)]
Health: 150 >> 200
Hunger: 100 >> 150
Sanity: 100
General Winter: Medium cold resistance >> High cold resistance.
Survivor’s Guilt: 15% more sanity loss when alone >> 5% more sanity loss when alone.
Phoenix’s Resilience: Takes 10% less damage >> Takes 20% less damage.
Verniy: Gets a 25% attack boost and moves 1.1x faster.
If you prefer the old version, Trustworthy can be toggled off in the configurations, and she will play exactly like pre 1.3.0 Hibiki. Each of the perks can also be toggled on and off in the mod configurations.
The second ship of the Akatsukiclass Destroyers. This started out as a fairly simple first mod I made to play Dont Starve Together with some friends (and because of a complete lack of Kancolle mods). I eventually added a few more dialogue and functions.
As of 1.5.0, if you have the Modded Skins API mod installed on your server, Hibiki can use an additional skin.
Modded Skins API:
https://steamcommunity.com/sharedfiles/filedetails/?id=835602689
Chinese Translation.
[pastebin.com]
Thanks, MadMarchHareζ*‘ヮ’)ζ!
Artstyle is inspired by Senshimi’s DST mods.
Check them out! They’re cute and welldesigned.
http://steamcommunity.com/id/Senshimi/myworkshopfiles/?appid=322330
Made with Dleowolf’s Extended Sample Character as a base.
http://forums.kleientertainment.com/files/file/950extendedsamplecharacter/
Also check out:
IJN DD Inazuma:
http://steamcommunity.com/sharedfiles/filedetails/?id=723721217
IJN DD Ikazuchi:
http://steamcommunity.com/sharedfiles/filedetails/?id=727325644
IJN DD Akatsuki:
http://steamcommunity.com/sharedfiles/filedetails/?id=729309574
译文:
「「鸟名は伊达じゃない。
IJN驱逐舰Hibiki,来自Kantai Collection或Kancolle。
(我的mod不兼容,又名,除了手套,裤子/裙子和鞋子外,他们不能使用替代衣服,因为身体比例与默认玩家比例不同/高。这不是我可以修复的东西。)
[最新版本:v1.5.0b]
(请在提供反馈之前更新到最新版本,谢谢!)
[统计(经典模式)]
健康:200
饥饿:150
理智:100
[特征/津贴]
一般冬季:在俄罗斯海军中遭受高冷的阻力。
幸存者的罪恶感:独自一人时,在其他球员附近获得理智的损失增加了10%。
凤凰城的韧性:从200个健康开始,损失少10%。
[可信赖]
从1.3.0版开始,Hibiki现在始于较低的统计数据,但是您对健康和理智的损害点都会有助于体验系统。她现在可以升级10次。每次您升级时,Hibiki通常会说,根据您当前水平的不同,基本统计数据增加了5(除了理智之外)。如果其他特权被激活,随着Hibiki水平提高,它们也会变得更强大。一旦希比基(Hibiki)达到10级,她将转变为弗尼(Verniy),并拥有额外的统计数据和自己的特权版本。有两种模式,简单模式(默认模式)和硬模式。在简单的模式下,如果您死于5级,则Hibiki的水平将在她复活时将其降低1,并且EXP将重置为0。在硬模式下,垂死将使您的水平重置为0。
[统计和津贴(值得信赖模式)]
健康:150 >> 200
饥饿:100 >> 150
理智:100
一般冬季:中等冷的阻力>>高冷阻力。
幸存者的罪恶感:单独>>单独的理智丧失5%时的理智损失增加了15%。
凤凰的韧性:损害降低10%>>损失少20%。
Verniy:获得25%的攻击提升,并更快地移动1.1倍。
如果您喜欢旧版本,则可以在配置中切换可信赖,并且她的播放方式将完全像1.3.0 hibiki。每个特权也可以在MOD配置中打开和关闭。
Akatsukiclass驱逐舰的第二艘船。这最初是一个相当简单的第一个mod,我演奏了与一些朋友一起玩(由于完全缺乏kancolle mods)。我最终添加了更多的对话和功能。
截至1.5.0,如果您在服务器上安装了改装的Skins API Mod,则Hibiki可以使用其他皮肤。
改装皮肤API:
https://steamcommunity.com/sharedfiles/filedetails/?id=835602689
中文翻译。
[pastebin.com]
谢谢,madmarchhare面*‘ヮ’)ζ!
Artstyle受到Senshimi的DST Mod的启发。
去看一下!它们可爱且设计精良。
http://steamcommunity.com/id/senshimi/myworkshopfiles/?appid=322330
由Dleowolf的扩展样品角色作为基础制成。
http://forums.kleientainterment.com/files/file/950ExtendedSamplecharacter/
还可以查看:
IJN DD Inazuma:
http://steamcommunity.com/sharedfiles/filedetails/?id=723721217
IJN DD IKAZUCHI:
http://steamcommunity.com/sharedfiles/filedetails/?id=727325644
IJN DD Akatsuki:
http://steamcommunity.com/sharedfiles/filedetails/?id=729309574
点我跳转steamIJN DD - Inazuma(IJN DD- inazuma)
原文:
「電の本気を見るのです!」
IJN Destroyer Inazuma, from Kantai Collection, or Kancolle.
(My mods are not skin compatible, aka they can’t use alternate clothing besides gloves, pants/skirts, and shoes, because of the body proportions being different/taller from the default player proportions. It’s not something I can fix.)
[Latest version: v1.2.6]
(Please update to the latest version before giving feedback, thank you!)
[Stats]
Health: 150
Hunger: 150
Sanity: 150
[Traits/Perks]
Serious Side: Enters combat mode when struck by lightning.
Truly an Angel: Gives sanity regen to nearby players.
Reluctant Fighter: While not in combat mode, Inazuma deals 25% less damage, but has a 10% chance to dodge attacks.
[Serious Side]
When struck by lightning, Inazuma loses 50 sanity and transforms into her Plasma mode. In this mode, Inazuma moves faster, gains an extra 10% chance to dodge for a total of 20%, and both deal and receive 1.5x damage. Her sanity regen aura turns into a sanity drain aura, and she periodically loses sanity unless it’s raining. Subsequent lightning strikes decrease her sanity by 20. When her sanity goes above 100, she turns back into normal.
Additionally, if she consumes an eggplant while in this state, she loses 20 sanity and returns to normal. In normal mode, she will lose 10 sanity instead.
Just like Hibiki, all her perks are toggleable in the configurations.
My second Kancolle mod, the cute and clumsy fourth ship of the Akatsukiclass Destroyers, Inazuma. Trying to upload this was a nightmare because the uploader was broken for some reason. I’ll eventually do the rest of the Sixth Destroyer Division, but for now I’m probably gonna polish these two.
(Also because of OTP bias. 響電ください!)
Chinese Translation.
[pastebin.com]
Thanks, MadMarchHareζ*‘ヮ’)ζ!
Artstyle is inspired by Senshimi’s DST mods.
Check them out! They’re cute and welldesigned.
http://steamcommunity.com/id/Senshimi/myworkshopfiles/?appid=322330
Made with Dleowolf’s Extended Sample Character as a base.
http://forums.kleientertainment.com/files/file/950extendedsamplecharacter/
Also check out:
IJN DD Hibiki:
http://steamcommunity.com/sharedfiles/filedetails/?id=721491336
IJN DD Ikazuchi:
http://steamcommunity.com/sharedfiles/filedetails/?id=727325644
IJN DD Akatsuki:
http://steamcommunity.com/sharedfiles/filedetails/?id=729309574
译文:
「「本気を见るのです」
IJN驱逐舰Inazuma,来自Kantai Collection或Kancolle。
(我的mod不兼容,又名,除了手套,裤子/裙子和鞋子外,他们不能使用替代衣服,因为身体比例与默认玩家比例不同/高。这不是我可以修复的东西。)
[最新版本:v1.2.6]
(请在提供反馈之前更新到最新版本,谢谢!)
[统计]
健康:150
饥饿:150
理智:150
[特征/津贴]
严重的一面:在被闪电击中时进入战斗模式。
真正的天使:让附近玩家的理智恢复。
勉强的战斗机:虽然不处于战斗模式,但Inazuma造成的伤害减少了25%,但有10%的机会躲避攻击。
[严重的一面]
当被闪电击中时,Inazuma失去了50个理智,并转变为她的等离子体模式。在这种模式下,Inazuma的移动速度更快,额外的10%的机会躲避了20%,并且均交易并受到1.5倍的伤害。她的理智使光环变成了理智的光环,除非下雨,否则她会定期失去理智。随后的闪电袭击使她的理智降低了20。当她的理智超过100以上时,她变成了正常的。
此外,如果她在这种状态下消耗茄子,她将失去20个理智,并恢复正常。在正常模式下,她将失去10理智。
就像hibiki一样,她所有的特权都可以在配置中切换。
我的第二艘Kancolle Mod,是Akatsukiclass驱逐舰的可爱而笨拙的第四艘船。试图上传这是一场噩梦,因为上传者由于某种原因被打破了。最终,我将在第六驱逐舰部门的其余部分进行,但是现在我可能会抛光这两个。
(还因为OTP偏见。
中文翻译。
[pastebin.com]
谢谢,madmarchhare面*‘ヮ’)ζ!
Artstyle受到Senshimi的DST Mod的启发。
去看一下!它们可爱且设计精良。
http://steamcommunity.com/id/senshimi/myworkshopfiles/?appid=322330
由Dleowolf的扩展样品角色作为基础制成。
http://forums.kleientainterment.com/files/file/950ExtendedSamplecharacter/
还可以查看:
IJN DD Hibiki:
http://steamcommunity.com/sharedfiles/filedetails/?id=721491336
IJN DD IKAZUCHI:
http://steamcommunity.com/sharedfiles/filedetails/?id=727325644
IJN DD Akatsuki:
http://steamcommunity.com/sharedfiles/filedetails/?id=729309574
点我跳转steamIJN DD - Ikazuchi(不同的J D- thunder)
原文:
「私がいるじゃあない!」
IJN Destroyer Ikazuchi, from Kantai Collection, or Kancolle.
(My mods are not skin compatible, aka they can’t use alternate clothing besides gloves, pants/skirts, and shoes, because of the body proportions being different/taller from the default player proportions. It’s not something I can fix.)
[Latest version: v1.2.5b]
(Please update to the latest version before giving feedback, thank you!)
[Stats]
Health: 150
Hunger: 150
Sanity: 100
[Traits/Perks]
Weigh Anchor: Starts with a strong but heavy anchor as a weapon.
Rely on Me!: Gains a sanity regeneration when mining, cutting wood, picking flowers/berries/plants/saplings/grass, and hitting enemies, but sanity constantly drains if you’re doing nothing.
Lightning Speed: Moves 1.25x faster.
[Ikazuchi’s Anchor]
Ikazuchi starts with an anchor. It’s a weapon that has 48 attack but 100 durability, which is slightly less powerful than the tentacle spike. Using flint, she can restore 20 durability to the anchor to make it last longer. While wielding the anchor, the wielder gets a 10% speed reduction.
If she breaks her anchor or just feels like making more, she (and other shipgirls) can craft them in the Fight tab with 3 gold nuggets, 4 cut stone, and 3 rope. Now the durability % properly updates when Flint is used, thanks to Sparrows!
The third ship of the Akatsukiclass Destroyers. Only Akatsuki remains!
Each of the perks can be toggled on and off in the mod configurations.
Chinese Translation.
[pastebin.com]
Thanks, MadMarchHareζ*‘ヮ’)ζ!
Artstyle is inspired by Senshimi’s DST mods.
Check them out! They’re cute and welldesigned.
http://steamcommunity.com/id/Senshimi/myworkshopfiles/?appid=322330
Made with Dleowolf’s Extended Sample Character as a base.
http://forums.kleientertainment.com/files/file/950extendedsamplecharacter/
Also check out:
IJN DD Hibiki:
http://steamcommunity.com/sharedfiles/filedetails/?id=721491336
IJN DD Inazuma:
http://steamcommunity.com/sharedfiles/filedetails/?id=723721217
IJN DD Akatsuki:
http://steamcommunity.com/sharedfiles/filedetails/?id=729309574
译文:
「「がいるない!!
IJN驱逐舰Ikazuchi,来自Kantai Collection或Kancolle。
(我的mod不兼容,又名,除了手套,裤子/裙子和鞋子外,他们不能使用替代衣服,因为身体比例与默认玩家比例不同/高。这不是我可以修复的东西。)
[最新版本:v1.2.5b]
(请在提供反馈之前更新到最新版本,谢谢!)
[统计]
健康:150
饥饿:150
理智:100
[特征/津贴]
称重锚点:首先是坚固而重的锚作为武器。
依靠我!:在采矿,切木,摘花/浆果/植物/树液/草和击中敌人时,获得了理智的再生,但是如果您什么也不做,就会不断地流失。
闪电速度:更快地移动1.25倍。
[Ikazuchi的锚]
Ikazuchi从锚点开始。这是一种具有48次攻击但100耐用性的武器,比触手尖峰的功能稍差。使用Flint,她可以将20个耐用性恢复到锚固剂,以使其持续更长的时间。在挥动锚时,Wielder降低了10%的速度。
如果她打破锚或只是想做更多的工作,她(和其他造船员)可以用3个金块,4块切石和3条绳子在战斗标签中制作它们。现在,由于麻雀,使用弗林特时的耐久性%可以正确更新。
Akatsukiclass驱逐舰的第三艘船。只剩下Akatsuki!
可以在MOD配置中打开和关闭每个特权。
中文翻译。
[pastebin.com]
谢谢,madmarchhare面*‘ヮ’)ζ!
Artstyle受到Senshimi的DST Mod的启发。
去看一下!它们可爱且设计精良。
http://steamcommunity.com/id/senshimi/myworkshopfiles/?appid=322330
由Dleowolf的扩展样品角色作为基础制成。
http://forums.kleientainterment.com/files/file/950ExtendedSamplecharacter/
还可以查看:
IJN DD Hibiki:
http://steamcommunity.com/sharedfiles/filedetails/?id=721491336
IJN DD Inazuma:
http://steamcommunity.com/sharedfiles/filedetails/?id=723721217
IJN DD Akatsuki:
http://steamcommunity.com/sharedfiles/filedetails/?id=729309574
点我跳转steamIJN DD - Akatsuki(不同的J D -akatsuki)
原文:
「一人前のレディーとして扱ってよね!」
IJN Destroyer Akatsuki, from Kantai Collection, or Kancolle.
(My mods are not skin compatible, aka they can’t use alternate clothing besides gloves, pants/skirts, and shoes, because of the body proportions being different/taller from the default player proportions. It’s not something I can fix.)
[Latest version: v1.1.3]
(Please update to the latest version before giving feedback, thank you!)
[Stats (Classic Mode)]
Health: 125
Hunger: 125
Sanity: 150
[Traits/Perks]
Nameship Leadership: Gives a 1.1x attack boost and a 1.1x defense boost to nearby players.
Properly Dressed: Recovers sanity while having a hat and/or armor equipped.
Draw Fire: While having a light source equipped, Akatsuki taunts nearby mobs. She also starts with a lantern.
And so the whole set of the Sixth Destroyer Division is done! I’ll still be doing shiprelated things (Weapons like cannons, torpedoes, emergency repair kits, and so on.) later on, but I’ll probably be taking a break for a while. Making mods have been stressful mentally and physically.
Artstyle is inspired by Senshimi’s DST mods.
Check them out! They’re cute and welldesigned.
http://steamcommunity.com/id/Senshimi/myworkshopfiles/?appid=322330
Made with Dleowolf’s Extended Sample Character as a base.
http://forums.kleientertainment.com/files/file/950extendedsamplecharacter/
Chinese Translation.
[pastebin.com]
Thanks, MadMarchHareζ*‘ヮ’)ζ!
Also check out:
IJN DD Hibiki:
http://steamcommunity.com/sharedfiles/filedetails/?id=721491336
IJN DD Inazuma:
http://steamcommunity.com/sharedfiles/filedetails/?id=723721217
IJN DD Ikazuchi:
http://steamcommunity.com/sharedfiles/filedetails/?id=727325644
译文:
「一前のとして扱っよよね!!
IJN Destricer Akatsuki,来自Kantai Collection或Kancolle。
(我的mod不兼容,又名,除了手套,裤子/裙子和鞋子外,他们不能使用替代衣服,因为身体比例与默认玩家比例不同/高。这不是我可以修复的东西。)
[最新版本:v1.1.3]
(请在提供反馈之前更新到最新版本,谢谢!)
[统计(经典模式)]
健康:125
饥饿:125
理智:150
[特征/津贴]
姓名领导:为附近的球员提供1.1倍的进攻增强和1.1倍的防守。
穿着合适的衣服:配备帽子和/或装甲的同时,可以恢复理智。
烧火:Akatsuki在配备了光源的同时,附近嘲笑暴民。她还从灯笼开始。
因此,已经完成了第六座驱逐舰的整个组!稍后,我仍然会做与船舶相关的事情(武器,鱼雷,紧急维修套件等),但我可能会休息一段时间。制作mod在精神上和身体上都压力很大。
Artstyle受到Senshimi的DST Mod的启发。
去看一下!它们可爱且设计精良。
http://steamcommunity.com/id/senshimi/myworkshopfiles/?appid=322330
由Dleowolf的扩展样品角色作为基础制成。
http://forums.kleientainterment.com/files/file/950ExtendedSamplecharacter/
中文翻译。
[pastebin.com]
谢谢,madmarchhare面*‘ヮ’)ζ!
还可以查看:
IJN DD Hibiki:
http://steamcommunity.com/sharedfiles/filedetails/?id=721491336
IJN DD Inazuma:
http://steamcommunity.com/sharedfiles/filedetails/?id=723721217
IJN DD IKAZUCHI:
http://steamcommunity.com/sharedfiles/filedetails/?id=727325644
点我跳转steamkantai collection items for IJNDD 舰队collection补给物品
原文:
items for IJNDD
such as fast repair ,medal ,etc.
most items needs science two
only works while your character is IJNDD
default language is English
Unbalanced
I’m trying to solve them
If you have any suggestions such as the name of these items,the descirbe of these items,and recipes of them ,please tell me
My English is limited
[V1.2.0]
add new item: Repair Goddess
MOD kiso.iwoa.akizuki.ryuujou could use this mod now
[V1.1.0]
Add a new item that could heal your maxhealth
[V1.0.9b]
more balance
[V1.0.9]
Akatsuki could taunt the monster when she equip the minisearchlight now.
I don’t know where is 1.0.8 either
[V1.0.7]
minisearchlight only shine when it’s on the ground or equip on IJNDDs
more balanced
[V1.0.6]
fixed a bug
[V1.0.5]
Add a new equip,mini_searchlight
next verson:
may be none
快速修复 Instant Repair
回复200HP,仅限六驱可使用
Regen 200HP,you can use it only if you are IJNDD
油弹 Underway Replenishment
回复50SAN和50饥饿度,仅限六驱可食用,可做燃料填充机器或者探照灯、提灯、鼹鼠帽等
Regen 50 Hunger and Sanity ,you can eat it only if you are IJNDD,
it can fueled minisearchlight,molehat,lantern,machine,etc
菱饼 Hishimochi
回复75饥饿度
Regen 75 Hunger
间宫/伊良湖的料理 Mamiya/Irago’s cuisine
回复50SAN值和10点HP/饥饿度
Regen 50 Sanity and 10HP/Hunger
爱心巧克力 chocolate
回复99HP、99SAN、99饥饿度
Regen 99HP and Sanity and Hunger
咸鱼 Mackerel
回复5HP、5 SAN、5饥饿度
Regen 5HP and Sanity and Hunger
咸鱼罐头 Canned Mackerel
9条咸鱼加上一个灰烬制成
回复50HP、50SAN、50饥饿度
be made of 9 salted fishes and 1 ash
Regen 50HP and Sanity and Hunger
勋章 medal
11个怪物肉=1个勋章,给与猪王可换取10黄金
11monster meat = 1 medal ,give it to pigking and you will get 10 goldnugget
微型探照灯 minisearchlight
护甲栏
大约4分钟的照明时间,减少所受伤害的60%,
如果有其他减伤属性的装备或人物自带属性,最高叠加到95%
放置在地上可自由开关,仅限六驱装备在身上时才会在身上发光。
其他人物可装备但不能发光,发光时才会减少剩余时间。
如果探照灯处于关闭状态,往身上装备时不会发光。
剩余时间为0依然可以装备,可以用荧光果,发光浆果,以及mod中的油弹补充时间。
4min the lighting time
equipslots:body
60% less the damage you received ,max to 95% if you have other damage reduction
can be fueled with wormlight or lightbulb or the fuel and ammo in this mod
Can be placed on the ground to turn on and turn off
only shine when it’s on the ground or equip on IJNDDs
when you equip it,it will only shine if you turn on it before you equip it and you are IJNDD
修理要员 Repair Team
回复95%的血量上限
95%maxhealth regen
应急修理女神 Repair Goddess
从幽灵状态复活并冰冻周围生物
Raise from the dead and freeze creatures around
舰C中的一些物品
角色为晓响雷电以及不知火等IJNDD时才生效
快修桶之类的迷之物品
大部分物品需要二级科技
默认英文,内置中文,请在设置里调整
不平衡
我在努力解决
有任何意见和建议请联系我
my first mod
已知缺陷:油弹以及快速修复在背包中无法使用
[V1.2.0]
增加道具应急修理女神
增加对木曾、衣阿华、RJ、秋月四个MOD的支持
[V1.1.0]
增加血量上限回复道具
[V1.0.9b]
平衡性调整
[V1.0.9]
晓装备探照灯时可以正确的嘲讽怪物了
我也不知道1.0.8去哪了
[V1.0.7]
探照灯修改
其他平衡性调整
[V1.0.6]
修复了一个BUG。我感觉我好像忘了什么,如果发现BUG请留言!
[V1.0.5]
增加装备:微型探照灯
下个版本:
或许不会有了
IJN DD Akatsuki (晓):
http://steamcommunity.com/sharedfiles/filedetails/?id=729309574
IJN DD Hibiki (响):
http://steamcommunity.com/sharedfiles/filedetails/?id=721491336
IJN DD Ikazuchi (雷):
http://steamcommunity.com/sharedfiles/filedetails/?id=727325644
IJN DD Inazuma (电):
http://steamcommunity.com/sharedfiles/filedetails/?id=723721217
IJN DD Shiranui (不知火)
http://steamcommunity.com/sharedfiles/filedetails/?id=737441707
IJN DD Shigure ( 时雨 ):
http://steamcommunity.com/sharedfiles/filedetails/?id=897634060
新兼容的MOD(可能存在问题):
CVL Ryuujou (龙骧) :
http://steamcommunity.com/sharedfiles/filedetails/?id=840065479
Kancolle: U.S.S. Iowa (衣阿华):
http://steamcommunity.com/sharedfiles/filedetails/?id=817218163
Akizuki DD (秋月):
http://steamcommunity.com/sharedfiles/filedetails/?id=934759791
Kiso(kancolle) (木曾):
http://steamcommunity.com/sharedfiles/filedetails/?id=818104003
译文:
点我跳转steamIJN DD - Shiranui(不同的j d -shiranui)
原文:
「なんでしょうか。……不知火に落ち度でも?」
IJN Destroyer Shiranui, from Kantai Collection, or Kancolle.
(My mods are not skin compatible, aka they can’t use alternate clothing besides gloves, pants/skirts, and shoes, because of the body proportions being different/taller from the default player proportions. It’s not something I can fix.)
[Latest version: v1.1.2]
(Please update to the latest version before giving feedback, thank you!)
[Stats]
Health: 100
Hunger: 150
Sanity: 100
[Traits/Perks]
Calm Resolve: Halves sanity drain at night and nullifies Dark Sword and Night Armor’s sanity drain effects, but halves all sanity gain.
Unyielding Spirit: The lower Shiranui’s HP is, the higher her attack and speed gets.
Guiding Glow: Has a very small light aura on 50%+ sanity.
After a week of break, I finally made Shiranui, the second ship of the Kagerou class Destroyers. This was a request from a close friend of mine! My work flow is a little slower now, though, so please be patient for upcoming mods.
Next up is Shigure.
Special thanks to Sparrows for some fixes and feedback on her perks!
Chinese Translation.
[pastebin.com]
Thanks, MadMarchHareζ*‘ヮ’)ζ!
Artstyle is inspired by Senshimi’s DST characters.
Check them out! They’re cute and welldesigned.
http://steamcommunity.com/id/Senshimi/myworkshopfiles/?appid=322330
Made with Dleowolf’s Extended Sample Character as a base.
http://forums.kleientertainment.com/files/file/950extendedsamplecharacter/
Also, check out my Kantai Collection Mod Collection linked above!
译文:
「なんでしょう。かか不知火落ち落ちで」?
IJN驱逐舰Shiranui,来自Kantai Collection或Kancolle。
(我的mod不兼容,又名,除了手套,裤子/裙子和鞋子外,他们不能使用替代衣服,因为身体比例与默认玩家比例不同/高。这不是我可以修复的东西。)
[最新版本:v1.1.2]
(请在提供反馈之前更新到最新版本,谢谢!)
[统计]
健康:100
饥饿:150
理智:100
[特征/津贴]
平静的决心:一半在夜间排水一半,无效的黑剑和夜间装甲的理智效果,但一半的理智增加。
不屈不挠的精神:较低的Shiranui的HP是,她的攻击和速度越高。
引导光芒:在50%以上的理智上具有很小的光环。
休息一周后,我终于制作了卡格鲁级驱逐舰的第二艘船Shiranui。这是我的密友的要求!但是,我的工作流程现在有点慢一点,因此请耐心等待即将到来的mod。
接下来是shigure。
特别感谢Sparrows对她的特权的一些修复和反馈!
中文翻译。
[pastebin.com]
谢谢,madmarchhare面*‘ヮ’)ζ!
Artstyle受到Senshimi的DST角色的启发。
去看一下!它们可爱且设计精良。
http://steamcommunity.com/id/senshimi/myworkshopfiles/?appid=322330
由Dleowolf的扩展样品角色作为基础制成。
http://forums.kleientainterment.com/files/file/950ExtendedSamplecharacter/
另外,请查看上面链接的我的Kantai Collection Mod Collection!
点我跳转steam999 Stack Size(999堆栈尺寸)
原文:
The only mod in workshop that makes you stack you items to 999 with the correct number display.
Enjoy and raise it if you like it.
Changelog
List of tweaks I made for version 1.2
Make wortox soul more stack.
List of tweaks I made for version 1.1
Add configuration to make the max stack 99, 999 or 9999.
This project is under the
GNU GENERAL PUBLIC LICENSE
[www.gnu.org]
Source code
Source code is available at GitHub:
https://github.com/jupitersh/dstmod999stacksize
译文:
车间中唯一的mod,可以将项目堆放到999中,并显示正确的数字。
如果您喜欢的话,请享受并提高它。
ChangElog
我为1.2版所做的调整列表
使Wortox的灵魂更加堆叠。
我为1.1版进行的调整列表
添加配置以使最大堆栈99、999或9999。
这个项目在
GNU通用公共许可证
[www.gnu.org]
源代码
源代码可在GitHub上获得:
https://github.com/jupitersh/dstmod99999stacksize
点我跳转steamShiro | No Game No Life(Shiro |没有游戏没有生命)
原文:
Shiro
[Disclosure] I was commisioned to make this mod, thanks to the person who made this happen!
Lore
Shiro is one of the main characters from the anime: “No Game, No Life”.
One day, Shiro and her brother Sora were playing videogames, until a mysterious being claiming to be a god transported them into a fantasy world.
There they were faced with many challenges along the way, but nothing was a match for the legendary gamer duo, which eventually allowed them to rule over an entire kingdom.
The new queen of games Shiro suddenly stumbled upon a dark portal, curious to see what’s beyond it, so she entered it alone.
Now she finds herself trapped in Don’t Starve Together, while for others this grim world is quite unpleasant, for Shiro it’s just another game.
Stats
Health:
120
Hunger:
90
Sanity:
75
Perks
[Level Up!]
You become stronger with each enemy you defeat.
Killing an enemy grants you a permanent boost of +1 to all base stats.
You can only double your starting stats.
[Genius]
Your knowledge has no limits, if you’re in the mood.
You gain a bonus to crafting items, based on your current Sanity.
The more Sanity you have, the more things you remember how to craft.
The less Sanity you have, the more things you forget how to craft.
[Cuteness Overload]
You are so adorable, enemies feel bad for hitting you.
Unfortunately, if they do decide to hit you, you get tired much faster.
You take less damage, if you are unarmed.
You take more damage if you have a weapon equipped.
Every time you take a hit from an enemy, it also drains your Hunger.
[Hidden Perk]
You always carry a hidden plushie of your brother, which grants you a passive bonus:
+10% Hunger Resistance
+10% Sanity Drain Resistance
+3% Cold Resistance
+3% Movement Speed
You can type in /bonesaw to play with your brother (Works only if you have no custom gloves on)
Weakneses
Low starting stats.
Can’t take to many hits at once, or else you will be hungry very fast.
Relies on killing mobs early on to acquire a decent amount of strength.
Doesn’t have her brother around.
Starting Items
Golden Axe
Golden Shovel
Golden Pickaxe
Gears
Changelog
(Last Update: 14.01.2017 Version 1.0.7)
Version 0.8.8 Allowed Shiro to play with her brother.
Version 0.9.0 Made the character model mostly compatible with custom clothes, mostly.
Version 0.9.5 Fixed that fancy hair color effect not changing based on lighting.
Version 1.0.0 Steam Workshop Official Release.
Version 1.0.1 Minor tweaks for better compatibility with other mods.
Version 1.0.2 Removed some placeholder stuff and cleaned up mod files.
Version 1.0.3 Fixed a bug where upgraded stats won’t update properly.
Version 1.0.4 Applied a solution to force changes to character stats to update more aggressively.
Version 1.0.5 Character perk effects now reapply when you reload the game or go in and out of the Caves.
Version 1.0.6 Fixed the game crashing while preloading character attributes.
Version 1.0.7 Fixed Level Up! perk giving way too many stats.
[BUG?]
Due to the way stuff is coded, there appears to be a sort of a builtin delay on applying character stat changes, so what happens is when you kill an enemy your stat upgrade will not be displayed right away.
I have no idea what is causing this weird interaction, this might be just the way the game works, or it’s just a update delay from other mods that show more info about your stats.
Don’t worry, the upgrade perk does actually work and saves your new stats, but what you need to do is make it so that there is a change in your current stats, so for example:
After you kill some monsters, if you eat something that heals you, or you take any damage your new maximum Health with be updated and displayed correctly, if you get hungrier or lose sanity it will show you your new stats.
Thankfully, this issue is mostly visual only and fixes itself during gameplay.
I highly recommend you to download any mod that gives you more info about your stats (like
Combined Status
, for example) and keep an eye on your maximum stats.
I’m sorry for the inconvenience this might have caused and thank you for playing with my mods and reporting bugs!
Also, check out my DST Touhou Characters:
http://steamcommunity.com/sharedfiles/filedetails/?id=701414094
Cheers, Good Luck and Have Fun! ;)
译文:
Shiro
[披露]我被任命为实现这一目标的人进行了制作!
知识
Shiro是动漫中的主要角色之一:“没有游戏,没有生活”。
有一天,Shiro和她的兄弟Sora在玩电子游戏,直到一个神秘的人声称自己是一个将他们运送到幻想世界的神秘。
他们在那里面临着许多挑战,但没有什么匹配传奇游戏玩家二人组的匹配,最终使他们能够统治整个王国。
新的游戏女王Shiro突然偶然发现了一个黑暗的门户网站,很好奇看到它超越它,所以她独自进入了它。
现在,她发现自己被困在“不要挨饿在一起”,而对于其他人来说,这个严峻的世界是非常不愉快的,因为Shiro只是另一场比赛。
统计
健康:
120
饥饿:
90
理智:
75
特权
[升级!]
您击败的每个敌人会变得更加强大。
杀死敌人可以使您永久地提高+1的所有基本统计数据。
您只能将您的起始统计数据加倍。
[天才]
如果您心情愉快,您的知识没有限制。
根据您当前的理智,您将获得制作物品的奖励。
您的理智越多,您记得如何制作的东西就越多。
您的理智越少,您忘记了如何制作的东西。
[可爱过头]
你真可爱,敌人对击打你感到难过。
不幸的是,如果他们确实决定击中您,您会累得更快。
如果您没有武装,您的伤害较小。
如果您装备了武器,您会造成更多伤害。
每次您受到敌人的袭击,都会减轻您的饥饿感。
[隐藏的PERK]
您总是携带您兄弟的隐藏毛绒,这给您带来了被动的奖励:
+10%饥饿性
+10%的理智排水阻力
+3%冷抗性
+3%运动速度
您可以输入 /Bonesaw与您的兄弟一起玩(仅当您没有自定义手套时工作)
弱
低开始统计数据。
不能一次获得许多命中,否则您将非常饿。
尽早杀死暴民来获得相当大的力量。
没有她的兄弟。
起始项目
黄金斧头
金铲
黄金袖问
齿轮
ChangElog
(上次更新:14.01.2017版本1.0.7)
版本0.8.8允许Shiro与她的兄弟一起玩。
0.9.0版使角色模型主要与定制衣服兼容。
版本0.9.5修复了这种精美的头发颜色效果,没有根据照明改变。
1.0.0版Steam Workshop官方版本。
版本1.0.1次要调整,以更好地与其他mod兼容。
版本1.0.2删除了一些占位持有人的内容并清理了mod文件。
版本1.0.3修复了一个错误,其中升级的统计信息无法正确更新。
版本1.0.4应用解决方案将更改更改为角色统计信息以更加积极地更新。
版本1.0.5字符Perk效果现在重新加载游戏或进出洞穴时重新应用。
版本1.0.6在预加载字符属性时修复了游戏崩溃。
版本1.0.7固定升级!PERK给出了太多的统计数据。
[漏洞?]
由于内容的编码方式,因此在应用字符统计更改时似乎存在一种内置的延迟,因此发生的事情是,当您杀死敌人时,您的统计数据升级将不会立即显示。
我不知道是什么原因导致了这种怪异的互动,这可能只是游戏的工作方式,或者只是其他MOD的更新延迟,它显示了有关您统计信息的更多信息。
不用担心,升级PERK确实可以工作并保存您的新统计数据,但是您需要做的就是这样做,以便您当前的统计数据有所改变,因此:例如:
杀死一些怪物后,如果您吃的东西可以治愈您,或者对您的新最大健康造成任何损害,并正确显示并显示出正确的显示,如果您变得更饥饿或失去理智,它将向您显示您的新统计数据。
值得庆幸的是,此问题主要是视觉的,并且在游戏玩法中进行了修复。
我强烈建议您下载任何为您提供有关统计信息的信息的mod(例如
结合状态
,例如),请密切关注您的最大统计数据。
很抱歉给您带来的不便,并感谢您玩我的mod和报告错误!
另外,查看我的DST Touhou角色:
http://steamcommunity.com/sharedfiles/filedetails/?id=701414094
欢呼,祝你好运,玩得开心!)
点我跳转steamItem Info(项目信息)
原文:
This is a CLIENT mod. Can be used on any server!
Inspired by the popular mods Display Food Values & Detailed Tooltips, I bring you Item Info.
What this mod does
It displays items’ values when hovering over them (hunger, sanity, health, spoilage, insulation [winter/summer], light remaining time, waterproof %, sanity gain/min, uses left and damage) via little icons and a value.
Additionally, it can display your equipped items on a panel on the right (configurable), so that you always know your spear’s uses, your armor’s hp left, or when your torch is going to run out of fuel.
Configuration Options
The default config is just fine, but if you wanna tweak it, here it is:
Info scale: Sets the tooltip’s info scale.
Time format: Change between hours:minutes:seconds and ingame days.
Perish info: Set if you only want to see spoilage time, stale time and then spoilage time, or both.
Show info hands/body/head: If you want to see your equipped items’ info.
Equipped Scale: Set the equipped item’s scale, if you think they’re too big or too small.
Show prefab name: If you want to know your items’ debug spawn name.
Show background: If you wanna see a huge, interfaceblocking background behind your equipped items.
Margin bottom/right: To position the equipped item info.
How to install
Just subscribe to the mod. That’s it. This mod displays info in a different way to all others, so no need to replace fonts nor anything like that.
Notes
Like other mods, this mod calculates values based on the item’s current percent and the base item max values, so the following values might not be 100% exact: perish time, stale time, fuel time, clothes remaining time, uses left, hambat damage.
Controller is supported as of version 0.2
Current issues
There’s a bug related to modcomponentactions, which only happens on modded servers, triggered by the way this mod spawns a base item to check its stats. This should make you crash, if you are able to reproduce it please contact me.
Favorite food isn’t supported yet.
New characters since Wortox aren’t supported yet (foods they won’t eat, food bonuses, damage bonuses, etc). I might make some internal changes to add support for them & modded ones someday™
Latest changes
Fixed crash when hovering over trident. Thanks to Grandpa Scout
Fixed equipped items missing. Thanks to 乐十画
Internal changes to pull items’ info
Fixed mod not using iceboxes, salt boxes etc. food preserving multiplier
Added salt boxes, Warly’s pouch support
If you find a bug, have a suggestion or just like this mod, feel free to leave a comment.
If the mod ever breaks please add me as a friend and nag me every day till I fix it.
译文:
这是客户端模块。可以在任何服务器上使用!
受欢迎的mod的启发,我会为您提供项目信息。
这个mod做什么
它在悬停在它们上时会显示物品的值(饥饿,理智,健康,变质,隔热材料[冬季/夏季],剩余时间,防水%,理智增益/分钟,使用左图和损坏)通过小图标和一个值。
此外,它可以在右侧的面板上显示您的配备物品(可配置),以便您始终知道长矛的用途,盔甲的HP左或送货时何时将燃油用尽。
配置选项
默认配置很好,但是如果您想调整它,则是:
信息比例:设置工具提示的信息刻度。
时间格式:在小时之间进行更改:分钟:秒和Ingame Days。
灭亡信息:设置如果您只想看到变质时间,陈旧的时间,然后又变质时间或两者兼而有之。
显示信息手/身体/头部:如果您想查看设备齐全的项目信息。
配备刻度:如果您认为它们太大或太小,则设置配备物品的秤。
显示预制名称:如果您想知道项目的调试产生名称。
展示背景:如果您想在设备齐全的物品后面看到一个巨大的互动背景。
保证金底部/右:放置配备的项目信息。
如何安装
只需订阅mod即可。就是这样。此mod以与其他所有内容不同的方式显示信息,因此无需替换字体或类似的内容。
笔记
与其他mod一样,此mod根据项目的当前百分比和基本项目最大值来计算值,因此以下值可能不是100%确切的:灭亡时间,陈旧的时间,燃料时间,剩余时间,剩余时间,使用左,汉巴特损坏。
从0.2版本开始支持控制器
当前的问题
有一个与RODCOMPONENTACTIONS相关的错误,该错误仅发生在ModDed服务器上,这是由此mod催生基本项目以检查其统计数据的方式触发的。如果您能够复制它,这应该使您崩溃,请与我联系。
最喜欢的食物尚不支持。
新角色既然Wortox尚未得到支持(他们不会吃的食物,食物奖金,损害奖金等)。我可能会进行一些内部更改,以增加对它们的支持,并有一天™
最新更改
修复了盘旋在三叉戟上时崩溃。感谢爷爷童子军
固定配备的物品丢失。感谢乐乐画
内部更改以提取项目的信息
固定mod不使用冰箱,盐盒等。食品保留乘数
添加了盐盒,误铃的支持
如果您发现错误,请提出建议或与此mod一样,请随时发表评论。
如果mod曾经打破,请加我作为朋友,每天na缩我,直到我修复它为止。
点我跳转steamKoishi Komeiji
原文:
Koishi Komeiji, the youkai of the Subconscious from Touhou Project!
Koishi was originally a satori who could read mind of others, but she was hurt by the fear and hatred towards her species. She tried to destroy her mindreading ability by closing her Third Eye. She lost conscious mind in this process, but got the ability to manipulate subconscious. She could no longer be hated, but neither could she be loved, or even remembered by others. She is now a lovely but dreadful youkai motivated by her nature.
Stats
Normal Mode
Health: 135
Hunger: 125
Sanity: 50
Youkai Mode
Health: 270
Hunger: 150
Sanity: 50
Perks
[Unconscious]
Koishi’s sanity won’t be affected by monsters or darkness.
[Subconscious]
Koishi has 2 states Id and Superego. She has different status in each state.
Id
Faster walking speed, attacking speed, and starve rate, higher damage , and more vulnerable.
Superego
Slower walking speed and starve rate, normal attacking speed, lower damage, and more damage resistance.
[Body of Youkai]
Koishi will restore 0.5HP/s in Youkai Mode. The buffs in both states will be greater and the debuffs will be smaller.
Mechanisms
Subconscious Mechanism
Koishi gains 0.5san/s in Superego and switches to Id when sanity > 48.
Koishi loses 0.5san/s in Id and switches to Superego when sanity < 2.
Koishi’ll become invisible in Superego.Her enemies’ll quickly forget about her.
Koishi’s Third Eye can switch the state of Koishi. The Eye has a cooldown of 10 seconds.
Koishi’s sanity won’t be affected by food.
Pseudoego Mechanism
Koishi has another state: Pseudoego. She has very standard stats in this state. She will switch to Superego when sanity < 5, and to Id when sanity > 45.
Koishi gains 0.2san/s in Superego and switches to Pseudoego when sanity > 15.
Koishi loses 0.2san/s in Id and switches to Pseudoego when sanity < 35.
Koishi’s Third Eye can turn on/off her invisibility. Koishi starves much faster than normal when becoming invisible.
Koishi’s sanity will be affected by food.
Spellcards
Dream Sign「Ancestors are Watching You」
Use Koishi’s power to make beings around fall asleep and experience nightmares. The nonplayer entities which can sleep will all fall asleep for 15 seconds, and will gradually experience nonreduceable health loss. If PVP is enabled, players will also fall asleep and lose 150 sanity. However, if they wake up halfway, they will not experience incoming health and sanity loss. This spellcard has 15s CD and can be used 3 times.
「Philosophy of a Hated Person」
Project subconscious fear into Koishi’s enemies and make them vulnerable. This forces the enemies to panic for 15 seconds. Meanwhile, they will experience more damage when attacked. The enemies which won’t panic will take a larger vulnerability. This spellcard has 15s CD and can be used 2 times.
「Subterranean Rose」
Project Koishi’s inner heart to the reality, creating a brambly rose garden around her. This will do huge amounts of damage to enemies around. Bosses in the range will experience an extra health loss. This spellcard has 120s CD and can be used 1 time.
「Stinging Mind」
Koishi summons rose mines around her, but then forgets about them immediately. The mines will become less visible after 3s. Any monster stepping on an mine can activate it, causing an explosion that does 50 (100 in Youkai mode) damage per rose to creatures in the range. Players can also activate mines in PVP mode. This spellcard can be used 2 times.
Response「Youkai Polygraph」
Detect any fluctuation in creatures’ mind to destinguish them. Spawn several rose bands around Koishi. Every rose will deal 10 damage/s to monster around (20 in Youkai Mode), and heal 2 HP/s for alliances. This spellcard cannot be casted again when working, and can be used 1 time.
Memory「DNA’s Flaw」
Carve the power of subconsiousness into Koishi’s actions. Each casting can increase 2% moving speed & damage absorption, and 3% damage bonus.This can be done for 10 times. This spellcard can be used 1 time.
Heart Sign「Selfless Love」
Koishi inverts the subconsciousness in her actions. Turning her to Id setting sanity to 50 if in Superego, and to Superego setting sanity to 0 if in Id.
If Koishi’s in Pseudoego, she will switch to Id when san > 25. Otherwise she will switch to Superego. This spellcard can be used 4 times.
Instinct「Freudian」
Koishi releases the power of subconsciousness state, upgrading her ability for 30 seconds.
Id
Release an impact wave, harm enemies around and push them back, and stun them for 4 seconds. Koishi’s damage bonus and attacking speed’ll increase, but suffers extra damage.
When it ends, summon the wave, harming enemies around and pulling them to Koishi.
Superego
Summon an attraction wave, harm enemies around and pull them towards Koishi, and force them to attack Koishi. Koishi’ll become invincible, but her damage bonus and attacking speed will decrease.
When it ends, release the wave, harming enemies around and pushing them back.
Pseudoego
Summon a shock wave, harm enemies around. Koishi’ll have higher damage bonus, attacking speed and damage absorption.
When it ends, summon a shock wave, harm enemies around.
Items
Koishi’s Hat
: Koishi’s favourite hat, seemingly made of something really hard. It can provide 30% (60% in Youkai Mode) damage absorption and is quite waterproof and insulating. It has very high duration. You can also use flints and rocks to fix it. Can be upgraded at Ancient Altar.
Koishi’s Knife
: A fruit knife that’s even bigger than a butcher’s knife. It does 40 (65 in Youkai Mode) damage. Koishi can activate her occultism “Mary’s Phone” by rightclicking the knife when equiped. This will allow her to strike further, and teleport to the target’s back, doubling the damage. This attack will consume 20 hunger (10 in Youkai Mode). Can be upgraded at Ancient Altar.
Koishi’s Third Eye
: Koishi’s noumenon, but somehow becomes detachable after coming to this world. When Koishi’s attacked while equiping it, the tentacles will strike back immediately, dealing 40 (80 in Youkai Mode) damage to the attacker, and it can be used by rightclicking. Its use in each mechanism is listed above. Can be upgraded at Ancient Altar.
Blue Rose
: A beautiful but delicate flower that shouldn’t exist in this world.
When Koishi kills any nonmachine entity, it has a small chance to flourish the soil and grow a blue rose nearby. When Koishi kills an epic enemy, its blood will grow 3 blue roses. She will also spawn blue roses periodically when it’s fullmoon.
It can be picked, but any picker except Koishi will lose health and sanity. The flower can be eaten to restore 2 health and 2 hunger. It can also be used as ingredients for spellcards of Koishi.
Decorative Roses
: These can be decorate your home. They also emit light like fireflies. Decorative roses have different colours and can be crafted by Koishi using a blue rose and a firefly.
Configuration:
Language: switch between English and Chinese
Mode: switch between Normal Mode and Youkai Mode. Koishi’s status will become imba in Youkai Mode
Night vision: switch ON/OFF night vision
Character Mechanism: switch between Subconscious and Ego Mechanism.
Scripts: Hansard
Texture: TimeDicine
If you would like to support our work and help us to put more time to improving this mod, please support us via Paypal. It is not compulsory to play this mod, but can allow us to spend more time in improving the mod!
https://paypal.me/hansardkoishi
译文:
Koishi Komeiji, the youkai of the Subconscious from Touhou Project!
Koishi was originally a satori who could read mind of others, but she was hurt by the fear and hatred towards her species. She tried to destroy her mindreading ability by closing her Third Eye. She lost conscious mind in this process, but got the ability to manipulate subconscious. She could no longer be hated, but neither could she be loved, or even remembered by others. She is now a lovely but dreadful youkai motivated by her nature.
Stats
Normal Mode
Health: 135
Hunger: 125
Sanity: 50
Youkai Mode
Health: 270
Hunger: 150
Sanity: 50
Perks
[Unconscious]
Koishi’s sanity won’t be affected by monsters or darkness.
[Subconscious]
Koishi has 2 states Id and Superego. She has different status in each state.
Id
Faster walking speed, attacking speed, and starve rate, higher damage , and more vulnerable.
Superego
Slower walking speed and starve rate, normal attacking speed, lower damage, and more damage resistance.
[Body of Youkai]
Koishi will restore 0.5HP/s in Youkai Mode. The buffs in both states will be greater and the debuffs will be smaller.
Mechanisms
Subconscious Mechanism
Koishi gains 0.5san/s in Superego and switches to Id when sanity > 48.
Koishi loses 0.5san/s in Id and switches to Superego when sanity < 2.
Koishi’ll become invisible in Superego.Her enemies’ll quickly forget about her.
Koishi’s Third Eye can switch the state of Koishi. The Eye has a cooldown of 10 seconds.
Koishi’s sanity won’t be affected by food.
Pseudoego Mechanism
Koishi has another state: Pseudoego. She has very standard stats in this state. She will switch to Superego when sanity < 5, and to Id when sanity > 45.
Koishi gains 0.2san/s in Superego and switches to Pseudoego when sanity > 15.
Koishi loses 0.2san/s in Id and switches to Pseudoego when sanity < 35.
Koishi’s Third Eye can turn on/off her invisibility. Koishi starves much faster than normal when becoming invisible.
Koishi’s sanity will be affected by food.
Spellcards
Dream Sign「Ancestors are Watching You」
Use Koishi’s power to make beings around fall asleep and experience nightmares. The nonplayer entities which can sleep will all fall asleep for 15 seconds, and will gradually experience nonreduceable health loss. If PVP is enabled, players will also fall asleep and lose 150 sanity. However, if they wake up halfway, they will not experience incoming health and sanity loss. This spellcard has 15s CD and can be used 3 times.
「Philosophy of a Hated Person」
Project subconscious fear into Koishi’s enemies and make them vulnerable. This forces the enemies to panic for 15 seconds. Meanwhile, they will experience more damage when attacked. The enemies which won’t panic will take a larger vulnerability. This spellcard has 15s CD and can be used 2 times.
「Subterranean Rose」
Project Koishi’s inner heart to the reality, creating a brambly rose garden around her. This will do huge amounts of damage to enemies around. Bosses in the range will experience an extra health loss. This spellcard has 120s CD and can be used 1 time.
「Stinging Mind」
Koishi summons rose mines around her, but then forgets about them immediately. The mines will become less visible after 3s. Any monster stepping on an mine can activate it, causing an explosion that does 50 (100 in Youkai mode) damage per rose to creatures in the range. Players can also activate mines in PVP mode. This spellcard can be used 2 times.
Response「Youkai Polygraph」
Detect any fluctuation in creatures’ mind to destinguish them. Spawn several rose bands around Koishi. Every rose will deal 10 damage/s to monster around (20 in Youkai Mode), and heal 2 HP/s for alliances. This spellcard cannot be casted again when working, and can be used 1 time.
Memory「DNA’s Flaw」
Carve the power of subconsiousness into Koishi’s actions. Each casting can increase 2% moving speed & damage absorption, and 3% damage bonus.This can be done for 10 times. This spellcard can be used 1 time.
Heart Sign「Selfless Love」
Koishi inverts the subconsciousness in her actions. Turning her to Id setting sanity to 50 if in Superego, and to Superego setting sanity to 0 if in Id.
If Koishi’s in Pseudoego, she will switch to Id when san > 25. Otherwise she will switch to Superego. This spellcard can be used 4 times.
Instinct「Freudian」
Koishi releases the power of subconsciousness state, upgrading her ability for 30 seconds.
Id
Release an impact wave, harm enemies around and push them back, and stun them for 4 seconds. Koishi’s damage bonus and attacking speed’ll increase, but suffers extra damage.
When it ends, summon the wave, harming enemies around and pulling them to Koishi.
Superego
Summon an attraction wave, harm enemies around and pull them towards Koishi, and force them to attack Koishi. Koishi’ll become invincible, but her damage bonus and attacking speed will decrease.
When it ends, release the wave, harming enemies around and pushing them back.
Pseudoego
Summon a shock wave, harm enemies around. Koishi’ll have higher damage bonus, attacking speed and damage absorption.
When it ends, summon a shock wave, harm enemies around.
Items
Koishi’s Hat
: Koishi’s favourite hat, seemingly made of something really hard. It can provide 30% (60% in Youkai Mode) damage absorption and is quite waterproof and insulating. It has very high duration. You can also use flints and rocks to fix it. Can be upgraded at Ancient Altar.
Koishi’s Knife
: A fruit knife that’s even bigger than a butcher’s knife. It does 40 (65 in Youkai Mode) damage. Koishi can activate her occultism “Mary’s Phone” by rightclicking the knife when equiped. This will allow her to strike further, and teleport to the target’s back, doubling the damage. This attack will consume 20 hunger (10 in Youkai Mode). Can be upgraded at Ancient Altar.
Koishi’s Third Eye
: Koishi’s noumenon, but somehow becomes detachable after coming to this world. When Koishi’s attacked while equiping it, the tentacles will strike back immediately, dealing 40 (80 in Youkai Mode) damage to the attacker, and it can be used by rightclicking. Its use in each mechanism is listed above. Can be upgraded at Ancient Altar.
Blue Rose
: A beautiful but delicate flower that shouldn’t exist in this world.
When Koishi kills any nonmachine entity, it has a small chance to flourish the soil and grow a blue rose nearby. When Koishi kills an epic enemy, its blood will grow 3 blue roses. She will also spawn blue roses periodically when it’s fullmoon.
It can be picked, but any picker except Koishi will lose health and sanity. The flower can be eaten to restore 2 health and 2 hunger. It can also be used as ingredients for spellcards of Koishi.
Decorative Roses
: These can be decorate your home. They also emit light like fireflies. Decorative roses have different colours and can be crafted by Koishi using a blue rose and a firefly.
Configuration:
Language: switch between English and Chinese
Mode: switch between Normal Mode and Youkai Mode. Koishi’s status will become imba in Youkai Mode
Night vision: switch ON/OFF night vision
Character Mechanism: switch between Subconscious and Ego Mechanism.
Scripts: Hansard
Texture: TimeDicine
If you would like to support our work and help us to put more time to improving this mod, please support us via Paypal. It is not compulsory to play this mod, but can allow us to spend more time in improving the mod!
https://paypal.me/hansardkoishi
点我跳转steamIJN DD - Shigure(IJN DD- shigure)
原文:
「いい雨だね。」
IJN Destroyer Shigure, from Kantai Collection, or Kancolle.
(My mods are not skin compatible, aka they can’t use alternate clothing besides gloves, pants/skirts, and shoes, because of the body proportions being different/taller from the default player proportions. It’s not something I can fix.)
[Latest version: v1.0.3b]
(Please update to the latest version before giving feedback, thank you!)
[Stats]
Health: 75
Hunger: 150
Sanity: 150
[Traits/Perks]
Soothing Rain: Sanity regenerates while it’s raining, but lowers resistance to heat.
Lucky Survivor: If at 50%+ sanity, survive a deadly hit and become invincible for 3 seconds, consuming 40 sanity.
Priority Redirection: Will not be targetted by enemies at dusk and night unless Shigure attacks first.
About Priority Redirection: Attacking enemies will remove the perk for 10 seconds, allowing Shigure to be targetted in this duration. Enemies that are already attacking you will not stop attacking unless you escape them or their aggro is taken somewhere else. Certain enemies that don’t use standard AI (tentacles, grues, pig guards) will ignore this perk.
After 10000 years, I finally had the time to work on Shigure, the second ship of the Shiratsuyu class. Most of the time was spent doing dialogue, which isn’t my forte in the first place. If someone would help with dialogue for my next characters, I think I would work faster while creating additional characters.
Special thanks to Sparrows, again, for coding her perks since I took too long doing dialogue for the other characters. ^^;;
Chinese Translation.
[pastebin.com]
Thanks, MadMarchHareζ*‘ヮ’)ζ!
Artstyle is inspired by Senshimi’s DST characters.
Check them out! They’re cute and welldesigned.
http://steamcommunity.com/id/Senshimi/myworkshopfiles/?appid=322330
Made with Dleowolf’s Extended Sample Character as a base.
http://forums.kleientertainment.com/files/file/950extendedsamplecharacter/
Also, check out my Kantai Collection Mod Collection linked above!
译文:
「いい雨だね。
IJN驱逐舰Shigure,来自Kantai Collection或Kancolle。
(我的mod不兼容,又名,除了手套,裤子/裙子和鞋子外,他们不能使用替代衣服,因为身体比例与默认玩家比例不同/高。这不是我可以修复的东西。)
[最新版本:v1.0.3b]
(请在提供反馈之前更新到最新版本,谢谢!)
[统计]
健康:75
饥饿:150
理智:150
[特征/津贴]
舒缓的降雨:降雨时的理智会再生,但降低了对热的抵抗。
幸运的幸存者:如果以50%以上的理智,可以生存致命,并无敌3秒钟,消耗40个理智。
优先重定向:除非首先发作,否则在黄昏和夜间不会将敌人瞄准。
关于优先级重定向:攻击敌人将删除10秒钟的振作,从而使Shigure在此持续时间内被瞄准。已经在攻击的敌人,除非您逃脱或他们的aggro被带到其他地方,否则您将不会停止进攻。某些不使用标准AI(触手,贪婪,猪守卫)的敌人会忽略这种振兴。
经过10000年后,我终于有时间去做Shigure,这是Shiratsuyu班的第二艘船。大部分时间都花了对话,这不是我的专长。如果有人会为我的下一个角色进行对话,我想我会在创建其他角色时更快。
再次感谢麻雀,因为我花了太长时间为其他角色做对话,这再次感谢她编码了她的特权。^^ ;;
中文翻译。
[pastebin.com]
谢谢,madmarchhare面*‘ヮ’)ζ!
Artstyle受到Senshimi的DST角色的启发。
去看一下!它们可爱且设计精良。
http://steamcommunity.com/id/senshimi/myworkshopfiles/?appid=322330
由Dleowolf的扩展样品角色作为基础制成。
http://forums.kleientainterment.com/files/file/950ExtendedSamplecharacter/
另外,请查看上面链接的我的Kantai Collection Mod Collection!
点我跳转steamEpic Healthbar
原文:
Spice up your combat experience with this stylized health bar!
Epic Healthbar
is a new widget which provides information about the current boss:
Displays combat phases, elemental damage and damage resistance
Each boss has their own color theme
Optional combat camera and more!
译文:
在此风格化的健康栏中为您的战斗体验增添趣味!
Epic Healthbar
是一个提供有关当前老板的信息的新小部件:
显示战斗阶段,元素损伤和抵抗力
每个老板都有自己的颜色主题
可选的战斗摄像头等等!
点我跳转steamSimple Health Bar DST(简单的健康栏DST)
原文:
Click for DS Version
Click for OLD Version
if the new one crashed
A simple health bar!
It will be displayed in the combat status automatically.
(It will not be displayed when the game is just loaded !!! don’t tell me the mod no longer works because of that!!!)
Click the
icon to open setting window!
The icon and the window is DRAGGABLE! If they overlap other UI, just hold mouse left button and drag it to somewhere else! The position of it will be saved automatically!
You can also press H to toggle the window! The hotkey can be changed!
If you disabled the icon by mistake, enter ‘shb.reset()’ in console to reset settings!
You can choose the healthbar style you like:
Standard:
Simple:
Shadow:
Claw:
Heart:♥♥♥♡♡
circle:●●●○○
square:■■■□□
diamond:◆◆◆◇◇
star:★★★☆☆
Or it can be hidden.
Health value can be hidden too.
Position:
Bottom: under the bottom of character
Overhead: over head of character
Overhead2: health value is inside the healthbar
Color:
Dynamic: change with health percentage.
Dynamic_dark: darkened version to make it a little bit lorefriendly.
Dynamic2: change with mob hostility.
And other solid colors
Click for Change Log
Credits:
Thanks
tinywolf
for Korean translation.
If you like this mod, don’t forget to hit the
button. THX!
This is a serverside mod. I want to make a client version, but it seems that there is no way to make it a clientside mod for now.
So don’t ask me to make a client version. Ask KLEI to sync health for clients first.
Since it is a serverside mod, this mod does not work in the Forge or the Gorge.
If you see “???” instead of the healthbar symbols, disable small textures!
Post the crash log if you run into crashes! The log is usually in Documents\Klei\DoNotStarveTogether\ folder. Search “server_log.txt” or “client_log.txt”. Or you can just post the crash screenshot.
译文:
单击DS版本
点击旧版本
如果新的坠毁
一个简单的健康吧!
它将自动显示在战斗状态中。
(当游戏刚加载时,它不会显示!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
点击
打开设置窗口的图标!
图标和窗口是可拖动的!如果它们重叠其他UI,只需按住鼠标左键,然后将其拖到其他地方!它的位置将自动保存!
您也可以按H切换窗口!热键可以更改!
如果您错误地禁用图标,请在控制台中输入“ shb.reset()”以重置设置!
您可以选择自己喜欢的HealthBar风格:
标准:
简单的:
阴影:
爪:
心:♥♥♥♡♡
圈子:●●●●○做
广场:■■■□□
钻石:◆◆◆◇◇
明星:★★★☆☆
否则可以隐藏。
健康价值也可以隐藏。
位置:
底部:在角色的底部
开销:角色头顶
架空2:健康价值在Healthbar内部
颜色:
动态:随着健康百分比的变化。
Dynamic_dark:变暗版本使其有点成熟。
Dynamic2:随着MOB敌意而改变。
和其他纯色
点击更改日志
学分:
谢谢
小狼
用于韩语翻译。
如果您喜欢这个mod,请不要忘记击中
按钮。谢谢!
这是一个服务器模块。我想制作客户版本,但似乎目前没有办法使其成为客户端模块。
因此,不要要求我制作客户版。首先要求Klei为客户同步健康。
由于它是Serveride Mod,因此此Mod在Forge或峡谷中不起作用。
如果你看到 ”???”而不是HealthBar符号,可以禁用小纹理!
如果您遇到崩溃,请发布崩溃日志!该日志通常在文档\ klei \ donotstarvetogether \文件夹中。搜索“ server_log.txt”或“ client_log.txt”。或者,您只需发布崩溃屏幕截图即可。
点我跳转steam[API] Gem Core([API]宝石核心)
原文:
Version 5.1.42
Library of powerful modding tools for mod developers.
Visit
Gem Core Wiki
[gitlab.com]
for API info
For bug reports and feature requests go to the
Gem Core Issues Page
[gitlab.com]
page and create a issue documenting your bug/feature request.
Contribute to this mod on gitlab
[gitlab.com]
IF YOU HAVE A CRASH AND YOU DON’T GIVE ME THE CRASH LOG I CANNOT FIX IT!
Want to talk to me about a crash your having? Need help using a feature of Gem Core in your mod? You can find me on discord.
[discord.gg]
Credits:
Zarklord For creating this API.
Fidooop Helping out on usability.
Rezecib For his wonderful upvalue hacker.
NSimplex For memspikefix.
ksaab For helping with the tag entity.
译文:
版本5.1.42
用于MOD开发人员的强大改装工具库。
访问
宝石核心Wiki
[gitlab.com]
有关API信息
对于错误报告和功能请求,请访问
宝石核心问题页面
[gitlab.com]
页面并创建一个记录您的错误/功能请求的问题。
在Gitlab上为这个mod做出了贡献
[gitlab.com]
如果您发生崩溃,并且不给我碰撞日志,我将无法修复它!
想和我谈谈你的撞车事故吗?需要在MOD中使用GEM Core的功能的帮助吗?你可以在不和谐上找到我。
[discord.gg]
学分:
Zarklord创建此API。
Fidooop帮助可用性。
Rezecib为他出色的Upvalue Hacker。
nsimplex用于memspikefix。
KSAAB帮助标签实体。
点我跳转steamAya Shameimaru(句子射击圈)
原文:
This is your friendly neighborhood reporter Shameimaru. Today we’re going to discover a brand new world.
• About •
A character from Touhou Project. Aya is a flyingthemed character. She has excellent mobility and scouting ability, along with journalist’s tools that can utilize nightmare fuel to give assistance in combat.
Her weakness in survival and combat makes her a bit challenging. But she can still play an important part in a team.
• Stats •
100 health
160 hunger
150 sanity
• Perks •
• Flying •
Rightclick the character (can be changed in configuration menu) to enter or leave Flying mode. Entering flying mode costs some hunger.
In Flying mode, Aya moves and get hungry extremely fast, ignore all types of terrain and obstacles.
Aya won’t be able to do anything beside moving or landing in Flying mode.
Aya is immune to all kind of attacks in Flying mode, but she can still die to the darkness, starving or freezing
Flying in cave world is disallowed by default, it can be changed in configuration menu.
• Does everything fast •
It’s the “Bunbunmaru Newspaper”, reporting the most wonderful information with the fastest speed
Move fast
Attack fast
Get hungry fast
Go insane fast
And die fast
• Journalist’s tool •
All passive bonus works by simply carrying the item. Other characters can’t receive the bonus.
• Tengu’s notebook •
Crafting: 3 papyrus + 1 feather pecil
Passive bonus:
Reduce insanity multiplier
Speed aura: small movement speed bonus to nearby players and herself
doesn’t stack
• Aya’s camera •
Crafting: 2 electric doorload + 1 light bulb + 4 nightmare fuel > Science Machine
Can blind enemies for 3 seconds
Refuel with nightmare fuel (1 fuel = 1 use)
Passive bonus:
Small sanity regen
• Hauchiwa Fan •
Starting item
Is a Weapon, does 30 damage
Tornado spell, does ~ 65 damage per use
Refuel with nightmare fuel (1 fuel = 1 use)
Passive bonus:
Small sanity regen
• Starting item •
1 Crow feather
1 Hauchiwa Fan
• Credit •
Concept & Coding
Norfeder
https://steamcommunity.com/id/Norfeder
Art & Assets
RedWhite
https://steamcommunity.com/id/RedDashWhite
Special thanks
yAn
译文:
这是您友好的邻里记者champhimaru。今天,我们将发现一个全新的世界。
• 关于 •
Touhou项目的角色。Aya是一个以飞行为主题的角色。她具有出色的机动性和侦察能力,以及可以利用噩梦燃料在战斗中提供帮助的记者工具。
她在生存和战斗中的弱点使她有些挑战。但是她仍然可以在团队中发挥重要作用。
•统计•
100健康
160饥饿
150理智
•津贴•
•飞行•
右键单击字符(可以在配置菜单中更改)以输入或离开飞行模式。进入飞行模式会花费一些饥饿。
在飞行模式下,Aya移动并变得非常饥饿,忽略所有类型的地形和障碍。
除了以飞行模式移动或着陆以外,Aya将无法做任何事情。
Aya在飞行模式下不受各种攻击,但她仍然可以死于黑暗,饥饿或冻结
默认情况下不允许在洞穴世界中飞行,可以在配置菜单中更改它。
•快速完成所有操作•
这是“ Bunbunmaru报纸”,以最快的速度报告了最精美的信息
快速移动
快速攻击
快速饿
快速疯狂
快死了
•记者的工具•
所有被动奖金都可以通过简单地携带该物品来起作用。其他角色无法获得奖金。
•Tengu的笔记本•
制作:3纸毛 + 1羽毛彼得
被动奖金:
减少精神错乱乘数
Speed Aura:附近玩家和她自己的小型运动速度加值
不堆叠
•aya的相机•
手工制作:2电动门 + 1灯泡 + 4噩梦燃料>科学机器
可以盲目的敌人3秒
用噩梦燃料加油(1燃料= 1使用)
被动奖金:
小巧的理智
•hauchiwa粉丝•
起始项目
是武器,造成30件伤害
龙卷风咒语,每次使用〜65损伤
用噩梦燃料加油(1燃料= 1使用)
被动奖金:
小巧的理智
•起始项目•
1个乌鸦羽毛
1 Hauchiwa粉丝
• 信用 •
概念与编码
诺弗德
https://steamcommunity.com/id/norfeder
艺术和资产
红白
https://steamcommunity.com/id/reddashwhite
特别感谢
YAN
点我跳转steamShipwreck Additions(沉船增加)
原文:
You can switch between DST/SW Music,Colourcube or Map.
Version: 1.0.1 Fixed Colourcubes
译文:
您可以在DST/SW音乐,ColourCube或地图之间切换。
版本:1.0.1固定的彩色
点我跳转steamIsland Adventures - Shipwrecked(岛冒险 - 沉船)
原文:
Embark on a tropical journey across the seas, Together! Explore a vast new world with new biomes, seasons, and creatures.
Island Adventures brings the seas of
Don’t Starve: Shipwrecked
to Don’t Starve Together.
Key Features
Navigate the Open Ocean:
Craft a boat and set sail together!
Explore an Entirely New World:
Everything is different! Explore new biomes with new resources. Find new sources of food. Survive an array of new creatures out to get you and your friends.
Brave New Seasons:
So long to the old Autumn, Winter, Spring, and Summer. New tropical seasons will try their hardest to kill you all.
Craft New Recipes:
Build new structures and gadgets to help survive the tropics together!
Island Adventures requires the
GemCore API
.
We list the change notes for each update here on Steam. View them
here!
Play this with the
Modded Skins API
to enable various skins for SW items!
Special thanks to all our contributors for helping on the mod!
Join our Discord server to chat and play with the community!
[discord.gg]
Check out the Gitlab repository to playtest upcoming updates to IA.
[gitlab.com]
This mod contains assets from the game extension “Shipwrecked” for “Don’t Starve”. Shipwrecked has been created by Klei Entertainment and Capybara Games. No copyright infringement intended.
Please note that Klei explicitly permits the developement and distribution of Island Adventures.
If you are developing your own mod using Klei assets, consider following our example and asking a Klei staff member whether or not the mod is tolerated, and only develop with their consent. (They don’t bite, feel free to ask them!)
Do not
upload this mod to platforms other than Steam. Any version of Island Adventures not uploaded by one of the people listed to the right (“Contributors”) is inofficial, which means we cannot guarantee it is safe to use.
译文:
一起穿越海洋的热带旅程!通过新的生物群体,季节和生物探索广阔的新世界。
岛屿冒险带来了
不要挨饿:沉船
不要饿死。
主要特征
导航开阔海洋:
制作船,一起启航!
探索一个全新的世界:
一切都不一样!探索具有新资源的新生物群落。寻找新的食物来源。生存一系列新生物,以吸引您和您的朋友。
勇敢的新季节:
这么长的时间到旧秋天,冬季,春天和夏季。新的热带季节将尽力杀死大家。
工艺新食谱:
建立新的结构和小工具,以帮助共同生存热带!
岛屿冒险需要
Gemcore API
。
我们在Steam上列出了每次更新的更改注释。查看他们
这里!
与
改装皮肤API
为SW物品启用各种皮肤!
特别感谢我们所有贡献者在Mod上提供的帮助!
加入我们的Discord服务器聊天并与社区播放!
[discord.gg]
请查看GitLab存储库,以播放IA的播放测试。
[gitlab.com]
该mod包含游戏扩展中的资产“沉船”,以“不要挨饿”。船上是由Klei Entertainment和Capybara Games创建的。无侵犯版权之意。
请注意,Klei明确允许岛屿冒险的发展和分发。
如果您使用KLEI资产开发自己的mod,请考虑按照我们的示例进行示例,并询问KLEI工作人员是否可以容忍Mod,并且仅在同意下开发。(他们不咬人,随时问他们!)
不要
将此mod上传到蒸汽以外的其他平台。任何版本的岛屿冒险版本未被列出的一个人(“贡献者”)上传的任何人都非官方,这意味着我们不能保证它可以安全使用。
点我跳转steamSanae Kochiya
原文:
Sanae Kochiya, the Wind Priestess of Moriya Shrine in Touhou Project, now comes to the DS world!
Sanae is a human, the Wind Priestess of Moriya Shrine, but she is also a distant descendant of the Suwako Moriya, one of the goddesses of Moriya Shrine. She is in charge of gathering faith for the gods, and she also became a minor deity with the power of faith. She has the power of summoning gods of Moriya Shrine and causing miracles to occur. Since the faith competition in Gensokyo is rather drastic, she decides to come to the DS world to tame the residents and gather their faith. Can she survive and successfully gather more faith?
Note: This mod is the beta version, so it might contain bugs. If you find one, please report it as detailed as you can in the comments below, so that I can try to fix the bug!
Stats
Health: 120
Hunger: 90
Sanity: 200
Max Faith: 100
Perks
[Living God]
Sanae is both a human and a god. She can gather faith from others and enhance her power. She has a unique stat of Faith. When there are pigmen, bunnymen and players around, she can collect faith slowly from them. Sanae can also build shrines to collect faith remotely. The higher her current faith is, the higher her walking/attacking speed, damage and resistance, and the slower she starves. The spellcards and skills of Sanae also cost faith. In order to maintain her godship, Sanae’s faith will degrade naturally at the rate of 0.2/s.
[Youkai Exterminator]
One of the duties of Wind Priestess is youkai extermination. Sanae has witnessed a variety of horrors and is fearless against the monsters in DS world. She will not lose sanity facing monsters, but as a normal girl, she’s still afaid of the darkness.
Spellcards
Miracle「Night with Overly Bright Guest Stars」
Sanae summons a guest star above her head. The guest star will follow Sanae, providing a large range of light and warming the players nearby. The guest star will last for 2 minutes. If it’s raining when casting the spellcard, it will also clear the weather. This spellcard costs 20 faith and can be used twice.
Miracle「Miracle Fruit」
Sanae summons 6 miracle fruits around her. It is a veggie type of food, and can restore 5 health, 10 sanity and 8 hunger when eaten. Players who eat the miracle fruit will restore extra 3 health and 5 sanity when eating other veggie of seed fruits within 5 minutes. This spellcard costs 30 faith and can be used once.
Seance「Froggy Braves the Wind and Rain」
Sanae tries to summon the follower frogs of Suwako, but it appears that something goes wrong…Activates a frog rain that lasts for 30 seconds. This spellcard costs 20 faith and can be used once.
Skills
SkyGod Summon
Press Z key to activate. Sanae summons the power of Kanako Yasaka, the wind god of Moriya Shrine, creating an onbashira that will fall to the position of mouse 2 secods later. When the onbashira lands, all nonplayer entities(PVE mode)/all entities except Sanae(PVP mode) will take 400 physical damage. The onbashira will then disappear slowly. This skill costs 40 faith and has a cooldown of 30 seconds.
EarthGod Summon
Press X key to activate. Sanae summons the power of Suwako Moriya, the mountains god of Moriya Shrine, creating a bubble shield around Sanae. The bubble shield will absorb 400 damage for Sanae, and can persist up to 30 seconds. However, Sanae will still get stunned when attacked. This skill costs 30 faith and has a cooldown of 30 seconds.
Items
Wind Priestess’ Gohei
: The equipment for shrine rituals in Moriya Shrine, blessed by Kanako and Suwako to become exceptionally light and strong. It deals a melee damage of 20, and increases the walkspeed of the holder by 30%. When Sanae is holding the gohei, she can rightclick the gohei to activate Miracle「God’s Wind」. When the skill is activated, Sanae’s attack will become ranged, and each attack will summon a tornado at the target, but each attack also costs 10 faith. When Sanae’s faith falls beneath 10, the skill will automatically switch off.
Counterfait Suwako’s Hat
: A mimic product of Suwako Moriya’s Hat that has a bit of Suwako’s power on it. It can provide some insulation and waterproofness, and 25% damage reduction. Players which equip the hat can rightclick the hat to hide underground, to avoid being descovered by enemies.
Crystal of Faith
:A crystal of courage and hope, purified from the nightmare. Sanae can consume the crystal and restore 30 faith. So it is that shrine maiden seeketh faiths.
Buildings
Small Branch of Moriya Shrine
A small shrine that is just for visiting activities. This shrine can collect faith from pigmen/bunnymen/players within 20 yards at the rate of 0.2/s, and send the faith to Sanae, wherever she is.
Branch of Moriya Shrine
A proper large shrine for praying and offering activities. This shrine can collect faith from pigmen/bunnymen/players within 30 yards at the rate of 0.4/s, and send the faith to Sanae, wherever she is. Players can offer fuels to the shrine to let it provide lighting. Players can also offer gems, gold, meat and prepared food at the shrine to obtain grace of the gods…or sometime penalties, depending on what you offered. This function has a cooldown of 30 seconds.
Note: Multiple shrines cannot collect faith more than once from a single prayer, and faith will be offered to the larger shrine in priority. If there are multiple players of Sanae in the map, the faith collected by shrines will be equally devided.
Configuration:
Language: switch between English and Chinese
Max Health/Sanity/Hunger: To set the maximum of Sanae’s stats
Horizontal/Vertical Position of Faith Bar: To change the position of Sanae’s faith bar in your interface
Scripts: Hansard
Texture: TimeDicine
Please rate for this mod if you like it!
If you would like to support our work and help us to put more time in improving this mod, please support us via Paypal. Thank you very much for your support!
https://paypal.me/hansardkoishi
译文:
Sanae Kochiya, the Wind Priestess of Moriya Shrine in Touhou Project, now comes to the DS world!
Sanae is a human, the Wind Priestess of Moriya Shrine, but she is also a distant descendant of the Suwako Moriya, one of the goddesses of Moriya Shrine. She is in charge of gathering faith for the gods, and she also became a minor deity with the power of faith. She has the power of summoning gods of Moriya Shrine and causing miracles to occur. Since the faith competition in Gensokyo is rather drastic, she decides to come to the DS world to tame the residents and gather their faith. Can she survive and successfully gather more faith?
Note: This mod is the beta version, so it might contain bugs. If you find one, please report it as detailed as you can in the comments below, so that I can try to fix the bug!
Stats
Health: 120
Hunger: 90
Sanity: 200
Max Faith: 100
Perks
[Living God]
Sanae is both a human and a god. She can gather faith from others and enhance her power. She has a unique stat of Faith. When there are pigmen, bunnymen and players around, she can collect faith slowly from them. Sanae can also build shrines to collect faith remotely. The higher her current faith is, the higher her walking/attacking speed, damage and resistance, and the slower she starves. The spellcards and skills of Sanae also cost faith. In order to maintain her godship, Sanae’s faith will degrade naturally at the rate of 0.2/s.
[Youkai Exterminator]
One of the duties of Wind Priestess is youkai extermination. Sanae has witnessed a variety of horrors and is fearless against the monsters in DS world. She will not lose sanity facing monsters, but as a normal girl, she’s still afaid of the darkness.
Spellcards
Miracle「Night with Overly Bright Guest Stars」
Sanae summons a guest star above her head. The guest star will follow Sanae, providing a large range of light and warming the players nearby. The guest star will last for 2 minutes. If it’s raining when casting the spellcard, it will also clear the weather. This spellcard costs 20 faith and can be used twice.
Miracle「Miracle Fruit」
Sanae summons 6 miracle fruits around her. It is a veggie type of food, and can restore 5 health, 10 sanity and 8 hunger when eaten. Players who eat the miracle fruit will restore extra 3 health and 5 sanity when eating other veggie of seed fruits within 5 minutes. This spellcard costs 30 faith and can be used once.
Seance「Froggy Braves the Wind and Rain」
Sanae tries to summon the follower frogs of Suwako, but it appears that something goes wrong…Activates a frog rain that lasts for 30 seconds. This spellcard costs 20 faith and can be used once.
Skills
SkyGod Summon
Press Z key to activate. Sanae summons the power of Kanako Yasaka, the wind god of Moriya Shrine, creating an onbashira that will fall to the position of mouse 2 secods later. When the onbashira lands, all nonplayer entities(PVE mode)/all entities except Sanae(PVP mode) will take 400 physical damage. The onbashira will then disappear slowly. This skill costs 40 faith and has a cooldown of 30 seconds.
EarthGod Summon
Press X key to activate. Sanae summons the power of Suwako Moriya, the mountains god of Moriya Shrine, creating a bubble shield around Sanae. The bubble shield will absorb 400 damage for Sanae, and can persist up to 30 seconds. However, Sanae will still get stunned when attacked. This skill costs 30 faith and has a cooldown of 30 seconds.
Items
Wind Priestess’ Gohei
: The equipment for shrine rituals in Moriya Shrine, blessed by Kanako and Suwako to become exceptionally light and strong. It deals a melee damage of 20, and increases the walkspeed of the holder by 30%. When Sanae is holding the gohei, she can rightclick the gohei to activate Miracle「God’s Wind」. When the skill is activated, Sanae’s attack will become ranged, and each attack will summon a tornado at the target, but each attack also costs 10 faith. When Sanae’s faith falls beneath 10, the skill will automatically switch off.
Counterfait Suwako’s Hat
: A mimic product of Suwako Moriya’s Hat that has a bit of Suwako’s power on it. It can provide some insulation and waterproofness, and 25% damage reduction. Players which equip the hat can rightclick the hat to hide underground, to avoid being descovered by enemies.
Crystal of Faith
:A crystal of courage and hope, purified from the nightmare. Sanae can consume the crystal and restore 30 faith. So it is that shrine maiden seeketh faiths.
Buildings
Small Branch of Moriya Shrine
A small shrine that is just for visiting activities. This shrine can collect faith from pigmen/bunnymen/players within 20 yards at the rate of 0.2/s, and send the faith to Sanae, wherever she is.
Branch of Moriya Shrine
A proper large shrine for praying and offering activities. This shrine can collect faith from pigmen/bunnymen/players within 30 yards at the rate of 0.4/s, and send the faith to Sanae, wherever she is. Players can offer fuels to the shrine to let it provide lighting. Players can also offer gems, gold, meat and prepared food at the shrine to obtain grace of the gods…or sometime penalties, depending on what you offered. This function has a cooldown of 30 seconds.
Note: Multiple shrines cannot collect faith more than once from a single prayer, and faith will be offered to the larger shrine in priority. If there are multiple players of Sanae in the map, the faith collected by shrines will be equally devided.
Configuration:
Language: switch between English and Chinese
Max Health/Sanity/Hunger: To set the maximum of Sanae’s stats
Horizontal/Vertical Position of Faith Bar: To change the position of Sanae’s faith bar in your interface
Scripts: Hansard
Texture: TimeDicine
Please rate for this mod if you like it!
If you would like to support our work and help us to put more time in improving this mod, please support us via Paypal. Thank you very much for your support!
https://paypal.me/hansardkoishi
点我跳转steamActionQueue Reborn(Actionqueue重生)
原文:
This version of Action Queue has been completely rewritten with a focus on fixing all the underlying issues with the previous versions, optimizing and minimizing any performance impact, along with adding several new features.
Action Queue DST
ported by
xiaoXzzz
has been a great addition to my collection of mods, and it was only after using it for more than a year, that I decided I wanted to undertake fixing the few issues it had.
The original
Action Queue
for Don’t Starve by
simplex
, which was created in 2014, is an amazing mod that still sees much use in its various versions.
Usage
Shift + click on entities as you normally would to add them to the action queue
Shift + doubleclick on an entity to select all entities of the same prefab in a configurable range
Shift + dragclick a rectangle to select entities within a selection box
Shift + dragrightclick with a deployable item in your cursor to place it within the bounded area
Shift + dragrightclick with a tool equipped to focus the actions performed by that tool
Shift + rightclick with a minisign in your cursor to place it directly on a chest
Shift + click on a crafting recipe to continuously craft that item
Press C to craft the last completed recipe (includes structures)
Shift + C to continuously craft the last crafted item (doesn’t include structures)
Press any movement, primary, secondary, attack, or action key to cancel (or pause) the queue
Press F3 to display a turf grid that may help you with aligning your placements
Press F4 to toggle autocollect which is triggered by certain actions
Press F5 to toggle endless deploy mode, ignores selection height to deploy all available items
Config Options
ActionQueue key with an extensive keylist
Always clear queue
(if false, use action key(spacebar) to clear selected targets)
Selection color with 10 colors to choose from
Selection opacity
Double click speed
Double click range
Turf grid toggle key
Turf grid radius
Turf grid color
Option to always deploy on the wall / turf grid
Autocollect toggle key
Enable autocollect by default
Endless deploy toggle key
Enable endless deploy by default
Craft last recipe key
Toothtrap spacing
New Features
Ability to add entities to the selection queue during a deployment action
Autocollect can be toggled in game as needed
Configurable deploy spacing for tooth traps
Caches your last completed recipe to be recalled with a single key press (default C)
Craft last recipe repeatedly with ActionQueue key + last recipe key (shift + C)
Draw added to the action list
Deploy now goes up and down rows instead of always returning to the horizontal start position
Deployment of items by dropping them on the wall grid
Eat added to the action list
Feedplayer added to the action list
Grabs the next stack of items of the same type from your inventory for active item actions
Heal player added to the action list
Minisigns are now easily placeable on chests
Pick action will never target evil flowers
Pickup action will never target any active trap
Pitchfork actions, digging and placing turf
Repeat crafting is faster (timer based)
Tool filtering, which was a feature of the original mod
Unwrap added to the action list
Waits for a broken tool to reequip without canceling the queue
Fixes
ActionQueue should never be canceled by using chat, map, or alttabbing anymore
ActionQueue now cancels properly if you are moving when you release a mouse button during a selection
Fixed incompatibility with Woodie beaver mode
Deployment is only triggered if the selection queue is empty
Give action now works properly with mushroom planters
Selection will not begin if your first click is on a HUD entity
Significantly improved how actions are applied to their targets
Switched to using control handlers for leftclick and rightclick, which means the mod follows rebinds in the games settings menu for primary and secondary keys
Don’t Starve version
ActionQueue Reborn
by
myxal
Translations
此版本的 Action Queue 是完全重寫,著重在修復前版本所有的潛在問題,優化並最小化對於性能的影響,並添加幾個新功能。
xiaoXzzz
移轉 DST 版的
Action Queue
作為我的模組收藏,而在使用超過一年後,我決定要解決他的一些問題。
2014 年,DST 上原始版本的
Action Queue
是
simplex
所寫,經過非常多的改版仍歷久不衰,是一個令人驚艷的模組。
完整敘述翻譯 (繁體中文)
[pastebin.com]
cheewind
Big thanks to co.op for his help testing and suggesting new features
译文:
此版本的Action队列已完全重写,重点是通过以前版本解决所有基本问题,优化和最小化任何性能影响,并添加几个新功能。
动作队列DST
移植
小米
我的国防部收藏是一个很好的补充,只有在使用它超过一年之后,我才决定要解决它遇到的一些问题。
原本的
动作队列
因为不要饿死
单纯形
它于2014年创建,是一个了不起的mod,在其各种版本中仍然有很多用途。
用法
Shift +单击实体,就像您通常将其添加到动作队列
shift + doubleclick在一个实体上选择在可配置范围内选择同一预制的所有实体
Shift + DragClick矩形以在选择框中选择实体
Shift + DragrightClick在您的光标中使用可部署的项目将其放置在边界区域内
Shift + DragrightClick带有配备的工具,可以专注于该工具执行的操作
移动 +右键,并在光标中使用迷你符号将其直接放在胸前
Shift +单击手工艺配方以连续制作该项目
按C制作最后完整的食谱(包括结构)
Shift + C连续制作最后制作的物品(不包括结构)
按任何动作,主要,次要,攻击或动作键取消(或暂停)队列
按F3显示草皮网格,该网格可能会帮助您对齐位置
按F4切换由某些操作触发的自动填料
按F5切换无尽部署模式,忽略选择高度以部署所有可用项目
配置选项
Activequeue键,具有广泛的钥匙列表
总是清除队列
(如果是错误的,请使用操作密钥(空格键)清除选定的目标)
选择颜色有10种颜色可供选择
选择不透明度
双击速度
双击范围
草皮网格切换钥匙
草皮网格半径
草皮网格颜色
始终部署在墙 /草皮网格上的选项
AutoCollect切换键
默认启用Autocollect
无尽的部署切换密钥
默认启用无尽部署
工艺最后食谱密钥
牙齿绑带间距
新功能
在部署措施中将实体添加到选择队列的能力
可以根据需要在游戏中切换AutoCollect
可配置的牙齿陷阱的部署间距
缓存您的最后一个完整的食谱,要使用一个键按下(默认C)
用ActionQueue键 +最后配方密钥(Shift + C)反复使用Craft最后食谱
绘制添加到操作列表中
现在部署在上下行,而不是总是返回水平启动位置
通过将物品放在墙壁网格上来部署项目
饮食添加到动作清单中
饲养员添加到动作清单中
从您的库存中获取同一类型的下一堆项目,以进行主动项目操作
治愈球员添加到动作清单中
迷你签名现在很容易放在箱子上
选择行动永远不会针对邪恶的花朵
拾取行动永远不会针对任何活动陷阱
干草叉动作,挖掘和放置草皮
重复制作速度更快(基于计时器)
工具过滤,这是原始mod的功能
添加到操作列表中
等待破损的工具重新设备而不取消队列
修复
不再应该使用聊天,地图或alttabbing取消Activequeue
如果您在选择期间释放鼠标按钮时,Activequeue现在正确地取消了
固定与伍迪海狸模式的不相容性
仅当选择队列为空时才触发部署
现在采取行动与蘑菇种植者正常工作
如果您的第一次点击是在HUD实体上,则不会开始选择
显着改善了如何将动作应用于目标的方式
切换到使用控制处理程序作为左单击和右键,这意味着MOD遵循“主键”和“次要键”的“游戏设置”菜单中的重新介绍
不要饿死版本
Actionqueue重生
经过
粘液
翻译
ACTION队列是版本是重重,着重着重前所有的的问题潜在的
小米
DST版版
动作队列
作为我,而而超过一年,我一一年年要解决他
2014年,DST上上版本版本
动作队列
是
单纯形
所所,经过非常改版仍,是不衰,是一令人的的
完整叙述(繁体)
[pastebin.com]
Cheewind
非常感谢Co.op的帮助测试并建议新功能
点我跳转steamIsland Adventures - DST Islands(岛冒险 - DST群岛)
原文:
Note:
This mod is intended to be played with the “Shipwrecked” preset.
An optional addon for Island Adventures. This mod adds a style of SW Worldgen that includes some “DST Essentials”, these include the following below, all configurable via config options.
Dragonfly Island
A Desert biome Dragonfly island. Complete with most desert resources except hound mounds.
Sandstorm Oasis
A Desert biome Oasis island. Complete with Oasis and Antlion, also some Cacti.
Banana Meadow
A new Meadow biome. This island is home to Banana Bushes, Klaus, and NoEyedDeer.
Mactusk’s Magma Field
A new Magma Field biome. This island is occupied by a Mactusk Camp and the Moon Stone.
Glommer Beach
A pure Moon Quay Beach island. Glommer’s Statue is found here, along with Banana Bushes, Monkeytails, and Palmcone Trees.
译文:
笔记:
该mod旨在使用“沉船”预设播放。
岛冒险的可选插件。此mod添加了SW WorldGen的样式,其中包含一些“ DST ESSECTER”,其中包括以下内容,所有可通过配置选项配置。
蜻蜓岛
沙漠生物元蜻蜓岛。除了猎犬之外,还有大多数沙漠资源。
沙尘暴绿洲
沙漠生物绿岛。配有绿洲和鹿角,还有一些仙人掌。
香蕉草地
新的草地生物群落。这个岛是香蕉灌木,克劳斯和Noeyedder的家。
麦克图斯克的岩浆田
一个新的岩浆田生物群落。这个小岛被麦克图斯克营地和月亮石所占据。
Glommer海滩
一个纯净的月亮码头海滩岛。Glommer的雕像以及香蕉灌木丛,猴子和棕榈树树都可以找到。
点我跳转steamIsland Adventures: Blubber Pack(岛屿冒险:Blubber Pack)
原文:
Keep your fish fresh in this pack made from whale blubber!
Blubber Pack:
● Backpack with 8 inventory slots
● Keeps your seafood items nice and fresh
● Always wet
● Makes you lose a sanity when equipped (ew blubber!)
Mod by Hyper, with art by Fuffles and coding help from Tosh.
Requires
Island Adventures
—linked in the sidebar. It’s a pretty awesome mod, so go check it out.
译文:
用鲸鱼泡沫制成的包装将鱼保持新鲜!
Blubber Pack:
●带8个库存插槽的背包
●使您的海鲜物品保持良好
●始终湿
●装备时会失去理智(EW Blubber!)
MOD由Hyper,在Fuffles和Tosh的编码帮助下进行的艺术。
需要
岛冒险
- 在侧边栏中链接。这是一个很棒的mod,所以请检查一下。
点我跳转steamHomura Akemi(Akimi火焰)
原文:
Summary
It’s a character mod.
Video introduction below:
https://youtu.be/1fS0399JhLI
health 75
sanity 200
hunger 150
damage 0.75×(melee)1×(ranged)
In short, this character has two features.
1.Can craft bombs, rpg, guns and bullets.
2.Can freeze the time.
Some tips
1.Homura’s time magic can control everything around her, including other players!
2.You could craft a pocket watch (in magic tab, using gold nugget and gear) to immue time magic from other players.
3.Items with symbol 🔹are ‘gun fitting’, it can be installed on guns.
4.If you find some item description hard to understand (pls forgive my poor English) , tell me.
Have fun!
Warning
A conflict with mod “Loot pump”:
Homura’s bomb will crash the game after being transport by loot pump. This conflict is caused unilaterally by that mod because it remove “complexprojectile” component from any item waywardly, no matter whether the item originally have the component or not. I have reported the bug but got no response. So if you want to avoid this conflict, remember not to use bombs in the area of loot pump.
译文:
概括
这是一个角色mod。
视频简介下面:
https://youtu.be/1fs0399jhli
健康75
理智200
饥饿150
损坏0.75×(近战)1×(远程)
简而言之,这个角色具有两个功能。
1.可以使用工艺炸弹,RPG,枪支和子弹。
2.可以冻结时间。
一些技巧
1.Homura的时间魔术可以控制她周围的一切,包括其他玩家!
2.您可以制作一个口袋手表(在魔术标签中,使用金块和齿轮)从其他玩家中免疫时间魔术。
3.带有符号的项目🔹是“枪拟合”,可以安装在枪支上。
4.如果您发现一些项目描述难以理解(请原谅我的英语不好),请告诉我。
玩得开心!
警告
与MOD“战利泵”的冲突:
Homura的炸弹将在通过战利品泵运输后崩溃。这种冲突是由该mod单方面造成的,因为它是从任何项目中删除“复杂的注射”组件,无论该项目最初是否具有组件。我已经报告了这个错误,但没有回应。因此,如果您想避免这种冲突,请记住不要在战利品泵区域中使用炸弹。
点我跳转steam[Tips]Show attack time for hounds and bosses([提示]显示猎犬和老板的攻击时间)
原文:
function
To prompt the attack time of the hound (worm) and the Boss. The coordinates will be displayed when the Boss already exist. If not, it indicates that the Boss doesn’t fit the conditions for generation.
To display the attack time of the hound and the Bosses of four seasons.
To display the refresh time of the designated creature when instructions are given in the chat window.
The time is in dd:mm:ss format.
instructions
/help tips [to display parameters of tips]
/tips hd [to display the attack time of the hound (worm when in the caves)]
/tips pm [to display the attack time of the pirate]
/tips dr [to display the refresh time of the deer]
/tips dc [to display the attack time of the deerclops]
/tips bg [to display the attack time of the bearger]
/tips ks [to display the refresh time of the Klaus sack]
/tips mt [to display the refresh time of the malbatross]
/tips tt [to display the refresh time of the toadstool]
/tips ck [to display the refresh time of the crabking]
/tips al [to display the time when the antlion gets angry]
/tips df [to display the refresh time of the dragonfly]
/tips ag [to display the cooldown time of the atrium gate]
/tips bh [to display the growth time of the beequeen hive]
/tips lp[to display the cooldown time of the Rift Cycle]
/tips pt [to display the coordinates of the player]
/tips sx x [x is a variable to change the position of UI. If x=0, the UI will be in the center; if x>0, its position will be changed to the right; if x<0, to the left.]
/tips sy y [y is a variable to change the position of UI. If y=0, the UI will be in the center; if y>0, its position will be moved up; if y<0, moved down.]
译文:
功能
提示猎犬(蠕虫)和老板的攻击时间。当老板已经存在时,将显示坐标。如果没有,则表明老板不符合生成条件。
展示猎犬的进攻时间和四个季节的老板。
在聊天窗口中给出说明时,显示指定生物的刷新时间。
时间为DD:MM:SS格式。
指示
/帮助提示[显示提示参数]
/TIPS HD [显示猎犬的攻击时间(在洞穴中时蠕虫)]
/提示PM [显示海盗的攻击时间]
/提示DR [显示鹿的刷新时间]
/提示DC [显示DeerClops的攻击时间]
/提示BG [显示熊手的攻击时间]
/提示KS [显示klaus袋的刷新时间]
/提示MT [显示Malbatross的刷新时间]
/提示tt [显示Toadstool的刷新时间]
/提示CK [显示Crabking的刷新时间]
/提示al [显示鹿角生气的时间]
/提示DF [显示蜻蜓的刷新时间]
/提示Ag [显示中庭门的冷却时间]
/提示BH [显示蜂巢的增长时间]
/TIPS LP [显示裂谷周期的冷却时间]
/提示PT [显示播放器的坐标]
/TIPP SX X [X是更改UI位置的变量。如果x = 0,则UI将在中心;如果x> 0,其位置将向右侧更改;如果x <0,向左。]
/tip sy y [y是更改UI位置的变量。如果y = 0,则UI将位于中心;如果y> 0,其位置将被移动;如果y <0,向下移动。]
点我跳转steamShow Me(中文)
原文:
For modules used by your own server, please move to the original author’s module,For use and rewards, please go to:
https://steamcommunity.com/sharedfiles/filedetails/?id=666155465
自用,请勿搬运WeGame
就是Show Me(Origin)一样,将未能正确显示中文的修正,并兼容部分模组显示;
showme
v0.59.7a
1.对多语言文件的更新
v0.59.7
多人反馈无法更新,我尝试再发个版本,希望能帮到你们
1.新增堆肥桶容量显示;(以前没在意这功能,最近发现不妥协加了容量,我说怎么怼不满)
2.新增容器高亮叠加光覆盖,是的,你可以在无光的夜晚看到高亮容器了,亮度仅50%,因为在月圆这种去色夜晚起码还能看到容器变暗;
3.新增覆盖范围显示(避雷针、高树),该功能只放在调试功能设置,默认关;
4.更新 2 处计时器的翻译。
v0.59.6
1.新增穿戴装备耐久天数显示,可配置显示方式:时间、天数、两者(默认);
2.新增肥料信息,可配置(默认开);
3.新增物品燃料值信息,可配置(默认开);
4.新增女武神书籍和机器人部件显示;
5.新增位面伤害与位面防御显示;
6.新增工具、武器位面抵抗伤害,生物添加位面抵抗显示
7.兼容棱镜子圭部件的显示;
v0.58.7
修复显示生命小于0的生物崩溃问题。(想不通小于0了还活着)
修复类Hamlet树根箱拿起物品显示颜色导致客机崩溃的问题。(例如:不妥协的骷髅箱)
v0.58.6
本年度游戏新增内容及部分模组翻译更新
适配棱镜月藏宝匣
v0.58.5
兼容item info模组、捆绑包显示支持关闭;
v0.58.3 更新:1.水中木生物群落计时器;2.盒中泰拉;3.神话、棱镜资源计时器;4.不妥协生物资源计时器;
v0.58.2 更新:农作物状态设置,可以在模组设置开/关,默认开
新增神话Mod谷仓拿起物品提示
v0.58.0 更新猪窝、兔窝翻译
v0.56.0 v0.57.0
修复蚁狮计时、中庭计时等
新增猪人、兔人、蜘蛛等生物刷新时间
新增树等植物作物翻译
新增BOSS攻击技能CD时间
新增生物巢穴数量显示
0.50.5 更新:新增农作物的状态显示,例如缺肥料、水分、家族等等;
【注意】请勿与有相同功能模组一起使用,可能会冲突
0.50.3 新增拿起物品箱子提示:沃比、锡鱼桶、钓具箱、蘑菇灯、织菇灯、丹药葫芦(神话)、八卦炉(神话);
0.50.2 新增:沃比、Mod储藏室(地窖),SW鹈鹕、椰叶包、藏宝袋、货船,Hamlet罗宾、软木桶、熔炼炉 的拿起物品提示;
译文:
点我跳转steamBug tracker(错误跟踪器)
原文:
More detailed crash logs.
This mod is fully localized, but now I haven’t finished writing the English version of the document, please wait patiently.
What Bug tracker does?
This mod helps you quickly locate the crash point.
[sm.ms]
Log synchronization
When joining a room as a client, if the server has an error, it will only show “you are disconnected from the server”. This mod will send the error message to local.
You can view the log
directly on the client side, whether it is a world with cave or a dedicated server.
Note: Players without administrator privileges cannot view the log and will still only show disconnection screen.
One click to open the log
Click the green text, you can directly get access to the error log.
[sm.ms]
[sm.ms]
Locate bug
Find where bad code is.
Crash point (dark red)
Indicates the actual location where the error occurred. In basic game or in a specific mod.
Traceback (red)
Mod is in the chain that causes errors.
Warning (Yellow)
Mod is not the cause of crash, but it has some other problems of its own.
Safety (green)
No problem.
This feature uses Lua debug trace to analyze mods that cause crashes. The analysis results are for reference only. In the case of a large number of mods, the process of causing a crash can be quite complex, and 100% positioning accuracy is not guaranteed.
Log sending
Found a mod that really has a problem, but don’t know how to notify the author to fix it?
This mod comes with a log sending feature, which sends error messages to the mod developer with a single click. Of course, mod developers have to make adaptations beforehand.
Does the mod have any bugs of its own?
I’m not sure. If you feel something wrong with it, please contact me.
Message for mod developers
错误追踪器内置了日志发送功能,玩家只需要点击按钮,就能把日志直接发到你的手里。
支持两种发送方法: 邮箱、URL。
要实现这个功能,你的mod需要进行一些简单的配置。请在 modinfo.lua 或 modmain.lua中
以全局变量的形式声明bugtracker_config
表,所有配置都应写在这张表内。类似这样:
bugtracker_config = {
email =
“myemail@dst.com”
,
upload_client_log = true,
upload_server_log = false,
其它配置项目…
}
- 设定接收条件
你可以指定哪些日志允许上传,避免收到一些无意义的报错信息。
可跳过此设置,使用默认值。
bugtracker_config = {
- 是否接受客户端报错日志,默认true。
- 大部分mod都包含会在客户端运行的代码,所以建议都设置为true。
upload_client_log = true, - 是否接受服务器报错日志,客户端mod默认false,服务器mod默认true。
- 建议默认。
upload_server_log = true, - 是否接受其它mod引起的报错日志,默认true。
- 可能有助于解决mod之间的冲突
upload_other_mods_crash_log = true,
其它配置项目…
}
- 设定邮箱
如果你希望玩家将日志发送到你指定的邮箱,你需要添加email
键,如下所示:
bugtracker_config = {
- 注意: 不要设置成工作的邮箱!建议注册一个新邮箱专门用于接收日志。
email =
“myemail@dst.com”
, - 邮件内容默认为英文,如果你想接收中文邮件,请将
lang
键设置为"CHI"。
lang = “CHI”,
其它配置项目…
}
这样一来,当玩家点击上传日志按钮后,日志会发送至你的邮箱。
每日发送上限为100封。(理解理解,我怕发的太频繁账号被网易封了)
- 设定URL
如果你恰好有一个网络服务器,强烈建议你配置一个专用的上传URL,日志信息将直接以POST的方法发送至你的服务器。
该配置的优先级高于email
。如果同时设置email
和url
,只有url
会生效。
bugtracker_config = {
- 请务必带上协议,如
http://
或
https://
url = "
http://127.0.0.1:8000/demo/"
,
其它配置项目…
}
上传的数据结构为 <摘要区字节数> 摘要区(json格式)日志内容(纯字符串)
这是使用pythondjango的后端解析示例,可供参考。(我没学过php和java,所以没有例子)
import re
import json
from django.http import HttpResponse
def parsebody(body: bytes) > dict:
‘’‘饥荒只能POST字符串,服务器需要对上传的内容进行解析。
数据结构为 <摘要区字节数> 摘要区(json格式) 日志内容(纯字符串)
摘要区包含一些基础信息,日志则包含详细的报错内容。
摘要结构:
gameversion饥荒版本号
platform运行平台
playername向您发送日志的玩家昵称
modname模组名
modversion模组版本号
diagnose诊断信息
timestamp崩溃发生的时间戳
ingame崩溃发生在世界启动后
isserver崩溃点位于服务器
isdedicated崩溃点位于专用服务器
apiversion错误追踪器版本号
‘’’
match = re.match(b"^<(\d+)>.", body)
if match is not None:
parse abstract length
abslenstr = match.group(1)
abslen = int(abslenstr)
don’t forget <
and >
!
absstart = len(abslenstr) + 2
parse abstract, note abstract may contain utf8 character.
jsonstr = body[absstart: absstart + abslen].decode(“utf8”)
Here we get abstract!
abstract = json.loads(jsonstr)
Here we get log content!
log = body[absstart + abslen: ].decode(“utf8”)
return {
“abstract” : abstract,
“log” : log,
}
def demo(request):
‘’’ Your url function ‘’’
if request.method == “POST”:
result = parsebody(request.body)
if result:
abstract = result[“abstract”]
log = request[“log”]
Now do anything you want to do.
(For example, save log file in the database or send an email.)
Actually, BugTracker doesn’t handle response, but you need this to avoid 500.
return HttpResponse(“”)
本mod所有代码开源无混淆。
译文:
点我跳转steam东方Project 魂魄妖梦 | Konpaku Youmu Remake (Touhou Project)
原文:
*This is a character mod of 「Konpaku Youmu」 from the 「Touhou project」
Based on
https://steamcommunity.com/sharedfiles/filedetails/?id=1324987252
by Zinji
半分幻の庭師
Konpaku Youmu
·Moves slightly faster than the normal.
·Satiety and appetite are quite small… it’s’ very, very small, compared with Yuyuku /xD
·The sanity value is much lower than most of normal people… After all, She’s only half a person, Right?
·Her temperature is low, which makes it easy for her to adapt to winter and difficult to endure summer
·Niten ichiryu! Try to flexibly switch between Roukanken and Hakurouken in battle, and see what happens next!
·Very, very afraid of ghosts! Although she clearly lives in the netherworld…
·Have a basic Crit Rate
·Very cute(Nani
*Property settings can be changed in the mod
*The Crit can only be triggered when she equipped 「Roukanken」or 「Hakurouken」.
——————————————————————————————————
The following is the detailed data:
Commonly
·Health/Satiety/Sanity (adjustable): 177 / 107 / 97
·Moving speed (generally): 1.17
·Starvation speed rate: 0.77
·Cold resistance / heat resistance (adjustable): 1.27/0.87
·Inherent damage rate: 1.17
·Inherent critical hit rate (adjustable): 0.1
·When in the dark /ghosts or player ghosts nearby/ Abigail nearby: deduct sanity
「Roukanken」
·Length: 1.27
·Basic damage: 47
·Critical hit rate correction: + 0.07
·Critical hit damage: 1.7
·Attack can ignore armor
「Hakurouken」
·Length: 0.17
·Basic damage: 33
·Movement speed bonus: 1.27
·Sanity recover: 0.13
·Critical hit rate correction: ÷ 1.7 ( x7 on this basis, against crawling nightmare, nightmare sharp beak and ghost)
·Critical hit damage: 4.7 (changed to 7, against crawling nightmare, nightmare sharp beak and ghost)
Niten ichiryu, Fencing of Youmu:
Activate when equipped with Hakurouken: the next time you pull out the Roukanken:
·Only the next attack: AOE(range 1.7)
·Only next attack: medium increase in critical hit probability (Basic + 0.07 > Basic + 0.17)
·After launching an attack: attack range increased slightly (1.27 > 1.37)
·The movement speed with Roukanken increased slightly (+ 7%)
·Attacks can totally ignore armor
Activate when equipped with Roukanken: the next time you pull out the Hakurouken:
·Activation: probability of instant death (177 times damage), against crawling nightmare / nightmare beak / Ghost
·Only the next attack within 2 seconds after pulling out the Hakurouken: greatly increase the critical hit rate (critrate / 1.7 > critrate / 1.7 x 5.7)
·Only the next attack within 2 seconds after pulling out the Hakurouken: greatly increase critical damage (4.7 > 7)
·Only the next attack within 2 seconds after pulling out the Hakurouken shorten the attack range ( 0.17 > 0.27)
·Only the next attack within 2 seconds after pulling out the Hakurouken: slightly reduce the basic damage (33 > 27)
·Only the next attack within 2 seconds after pulling out the Hakurouken: gain an explosive movement speed bonus (+ 117%, 0.7s)
·Only after the next attack is launched within 2 seconds after pulling out the Hakurouken: increase the movement speed bonus in the middle range (0.27 > 0.37)
·Only after the next attack is launched within 2 seconds after pulling out the Hakurouken: greatly increase the effect of sanity recovery (0.13 > 0.27)
Addition
·The buff of the Roukanken or the Hakurouken will be invalid after it is unequipped
·The maximum duration of all triggers is 2 seconds, which means that if the interval you unequipped Roukanken and equip Hakurouken is more than 2 seconds, no buff will be gain (whether attacking or not), and vice versa.
·All triggers has a basic coldown time of 1 second, counting since the last unequipped. This means that if you switch them back and forth quickly in 1 second, you will not get their extra buff or effect.
*I’m a newcomer to learn Don’e Starve Together mod. Welcome and thanks for pointing out my shortcomings!
*If you still expect anything to appear in this mod, please enthusiastically provide me with ideas! esteem it a favor!
——————————————————————————————————
*Attention:The above are based on the machine translation, so plz chat me if there’s something wrong about it, or if there’s anything wrong with this mod, THX A LOT!
*Attention②:there’s actually no English dialogue for now, for I have no idea about how to make Youmu perform well in English and I don’t want to use the Default dialog. Maybe someday someone can help…?
*Attention⑨:This mod is based on the mod created by zinji:
https://steamcommunity.com/sharedfiles/filedetails/?id=1324987252&searchtext=konpaku
This is a recreation of such a mod
Some of the materialss is used, but the original author cannot be contacted, so if there is infringement, please inform me to delete it
——————————————————————————————————
译文:
*这是来自the touhou项目」konpaku youmu的角色mod」
基于
https://steamcommunity.com/sharedfiles/filedetails/?id=1324987252
辛吉
半分幻の
Konpaku Youmu
·移动速度比正常人稍快。
·饱腹感和食欲很小…与yuyuku /xd相比,它非常非常小
·理智价值比大多数普通人低得多…毕竟,她只有一半的人,对吗?
·她的温度较低,这使她很容易适应冬天,难以忍受夏天
·Niten Ichiryu!尝试在战斗中灵活地在Roukanken和Hakurouken之间切换,看看接下来会发生什么!
·非常非常害怕鬼!尽管她显然住在纯粹的世界中。
·有基本的评论率
·非常可爱(nani
*属性设置可以在mod中更改
*只有在配备了Roukanken」或「hakurouken」时,才能触发。
———————————————————————————————————————
以下是详细数据:
通常
·健康 /饱腹感 /理智(可调):177/107/97
·移动速度(通常):1.17
·饥饿速度:0.77
·冷电阻 /耐热性(可调):1.27 / 0.87
·固有的伤害率:1.17
·固有的临界命中率(可调):0.1
·当附近的黑暗 /幽灵或玩家鬼魂 /附近的阿比盖尔(Abigail)
「roukanken」
·长度:1.27
·基本伤害:47
·关键命中率校正: + 0.07
·关键的命中损坏:1.7
·攻击可以忽略装甲
「hakurouken」
·长度:0.17
·基本伤害:33
·运动速度奖金:1.27
·理智恢复:0.13
·关键的命中率更正:÷1.7(x7在此基础上,针对爬行的噩梦,噩梦尖锐的喙和幽灵)
·关键的命中伤害:4.7(更改为7,反对爬行的噩梦,噩梦尖锐的喙和幽灵)
Niten Ichiryu,Youmu的围栏:
配备Hakurouken时激活:下次您拔出Roukanken:
·仅下一次攻击:AOE(范围1.7)
·仅下一次攻击:临界点击概率中等增加(基本 + 0.07>基本 + 0.17)
·发动攻击后:攻击范围略有增加(1.27> 1.37)
·鲁坎克的运动速度略有增加(+ 7%)
·攻击完全可以忽略盔甲
配备Roukanken时激活:下次您拿出Hakurouken:
·激活:即时死亡的概率(177次伤害),反对爬噩梦 /噩梦 /鬼魂
·仅在拉出Hakurouken后2秒内进行下一次攻击:大大提高了临界命中率(Critrate / 1.7> critrate / 1.7 x 5.7)
·仅在拉出Hakurouken后2秒内进行下一次攻击:大大增加了严重伤害(4.7> 7)
·仅在拉出Hakurouken后2秒内进行下一次攻击,才缩短了攻击范围(0.17> 0.27)
·拔出Hakurouken后2秒内仅进行下一次攻击:稍微减少基本损失(33> 27)
·拔出Hakurouken后2秒内仅进行下一次攻击:获得爆炸性运动速度奖金(+ 117%,0.7s)
·仅在撤出Hakurouken后2秒内发动下一次攻击之后:增加中间范围内的运动速度加成(0.27> 0.37)
·仅在撤出Hakurouken后2秒内发动下一次攻击之后:大大增加了理智恢复的影响(0.13> 0.27)
添加
·roukanken或hakurouken的buff无效之后
·所有触发器的最大持续时间为2秒,这意味着,如果您没有装备的间隔,Roukanken和Equip Hakurouken超过2秒钟,则不会获得增益(无论是否攻击),反之亦然。
·所有触发器的基本冰冷时间为1秒,自上次未配备以来就计数。这意味着,如果您在1秒内快速地来回切换,您将无法获得额外的增益或效果。
*我是一个新来的人,可以学习不要挨饿的mod。欢迎并感谢您指出我的缺点!
*如果您仍然期望在此mod中出现任何东西,请热情地为我提供想法!尊重它一个忙!
———————————————————————————————————————
*注意:以上是基于机器翻译,所以请聊天,如果有问题,或者如果这个mod有任何问题,那么很多!
*注意:现在实际上没有英语对话,因为我不知道如何使youmu在英语方面表现良好,而且我不想使用默认对话框。也许有一天有人可以帮忙…?
*注意:此mod是基于Zinji创建的mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1324987252&searchText=konpaku
这是这样一个mod的娱乐
使用了一些材料,但是无法联系原始作者,因此,如果有侵权,请通知我删除它
———————————————————————————————————————
点我跳转steam防卡两招_改(Antistun_changed)
原文:
新增!!:可自定义修改物品最大清理阈值!!
能够把掉落物自动堆叠,同时定期清理服务器。改自workshop=1216718131
清理机制:以腐烂食物为例:假设整个世界有5组腐烂食物,他们各自的堆叠数量为(1,6,18,40,40),清理过程会将5组腐烂食物清理至2组,至于删除哪3组,随机。
所以服务器会清理的东西如果想不被清理掉:
一定要放箱子里或者随手做个背包扔地上放背包里!!!
一定要放箱子里或者随手做个背包扔地上放背包里!!!
一定要放箱子里或者随手做个背包扔地上放背包里!!!
奴役熊大、巨鹿、森林狩猎者砍的树也趁早捡起来!!!
奴役熊大、巨鹿、森林狩猎者砍的树也趁早捡起来!!!
奴役熊大、巨鹿、森林狩猎者砍的树也趁早捡起来!!!
v2.3: 新增自定义修改萤火虫是否堆叠。
v2.2: 新增可自定义修改堆叠范围检测。
v2.1: 新增boss图纸清理、boss广告清理、新增测试模式。
v2.0: 新增!!:可自定义修改物品的最大清理阈值。
v1.0: 新增自定义修改清理天数周期(1~40天,默认15天)。
可在游戏内以公告的形式显示当次具体清理内容(默认开)
公告格式:(物品名称)(物品代码)(原有个数)(清理个数)(剩余个数)
下面总结了一些评论区的常用问题:
Q1:为啥以前的那个mod不见了,换成了这个?
A:不小心删除了以前的那个mod,现在这个和以前的那个功能都一样,数据有些不一样。
这次更新以后饥荒mod居然还分了两个地方,我更新这玩意之后发现从原本的路径
D:\Program Files (x86)\Steam\steamapps\common\Don’t Starve Together\mods
跑到了D:\Program Files (x86)\Steam\steamapps\workshop\content\322330
Q2:为啥网吧用户饥荒无法更新、下载该mod?
A:稍微改了一下mod上传,结果变成了V2类mod,这类mod是klei最近推出的并且貌似有个毛病就是网吧用户steam客户端被做过手脚,导致V2类型的mod均无法下载,因此提示显示旧模组,解决方法是去steam官网下载steam客户端重新安装steam和饥荒到电脑,注意安装位置,最好在一个隐秘的角落新建一个英文名字的文件夹安装steam,别和网吧原本的steam安装在一起了,图4~图6中最后给出了好友在网吧换了steam后游戏成功下载、成功进入本人的阿里云服务器截图。
Q3:怎么感觉这个mod把猪人房和蜘蛛巢也清理掉了。。。?
A:猪人房一定不会清理,猪人房不见了是不是被人砸了。。猪人、猪人房都不会被清理,如果被清理是直接从这个世界删除,不会留下任何东西,去猪村捡到猪皮这个应该是其他怪物把猪杀了。蜘蛛巢会清理,整个世界蜘蛛巢最大数量可以自定义设置。
Q4:洞穴也在清理范围吗?
A:一般情况下,每个世界都有一个单独的mod控制文件(modoverrides.lua)对这个世界进行设置,如果你那个独立服务器的mod控制文件里面有这个mod,那就会清理。你可以做个测试,比如说放10把斧头放在你有疑惑的洞穴里面,同时把这个mod的清理天数设置为1天,看看斧头会不会被清理掉。
Q5:这个mod巨大作物他会堆叠 但是敲出来是小作物?
A:图8~12亲测砸掉巨大作物种子和果实会堆叠,数量和不堆叠几乎一样。巨大作物本身不会堆叠,用锤子砸了之后会堆叠,其本质是:巨大作物打碎(假设是巨大火龙果,打碎后获得3个火龙果2个火龙果种子 ),5个物品掉在地上,地上因为物品变化开始调用堆叠程序 ,堆叠之后,地上残留1组火龙果(3个)+1组火龙果种子 (2个)。如果有2个巨型火龙果一起打碎,那么打碎之后地上残留1组火龙果(6个)+1组火龙果种子 (4个)。图8~图12的测试图,第一张是不开我这个mod的时候砸碎6个巨大火龙果,火龙果果实和种子散落一地(捡起来后就是图二背包里面的17个火龙果和13个种子),第二张是我开着这个mod之后砸碎6个巨大火龙果,火龙果果实和种子各自成一组(也就是你说的“一个巨大植物的种子和果实”),具体统计数据是(15个果实14个种子)。
所以最后的结论是,单独测试我这个mod,砸碎巨型果实掉落的果实数量和种子数量应该是和不开这个mod一样的。你的档里出现了只掉落一个种子和果实的情况我不知道你是不是因为他们堆叠了导致只看到了一个种子和果实还是真的只有一个种子和果实(比如说砸碎6个火龙果,最后得到6个果实+6个种子),如果是后面的情况,可能是什么mod和这个mod发生了冲突,你可以尝试挨个排查一下 。
Q6:能不能清理树桩和树种?
A:用控制台生成一个树桩用的是树桩 的代码,但是用控制台删除一个树桩却用的是常青树的代码,我尝试过在清理内容里面添加“常青树桩、桦树树桩”代码,清理的时候没用,却能通过清理常青树代码清理掉树桩,我自己也是郁闷的。因此结论是暂时没法用专门的代码清理掉树桩。
Q7:这个怎么修改清理的时间呢?
A:清理时间的修改在mod修改页修改,具体图片可以在上面第二张图里面“清理周期”作为参考。
Q8:我的狗牙都几十组了为啥不会自动清啊?狗牙陷阱是不是会清理啊?
A:狗牙几十组你放在哪里?放箱子里、背包里的都不会清理,放地上才会。狗牙陷阱不会被清理,你的狗牙陷阱少了说不定是耐久用完了……
Q9:
Q10:可不可以清mod人物的专属武器呀?
A:暂时不可以清理mod人物的专属武器,因为mod人物众多,添加起来很费劲,同时不同的人玩不同的mod人物导致受众面太小。
Q11:想问一下常青树这种东西是怎么个清理法?
A:常青树清理包括:小常青树、中常青树、大常青树、枯萎常青树、常青树桩。清理是清理这些常青树类型所有之和相加≤你设定的树值。
译文:
点我跳转steam复活重生(中文版)
原文:
中文汉化版本
原版:
https://steamcommunity.com/sharedfiles/filedetails/?id=462434129
仅修改替换英文为中文单词,已有问题请联系原版作者
服务器 mod.
介绍:
输入指令来重新选择人物 / 复活 / 自杀。
可以通过设置冷却时间防止有些玩家不停的使用指令。
可以设置是否在重生时掉落全身物品。
可配置选项。
指令及功能:
#重生 (重生换角色)
##重生 (重生并掉落物品)
#复活 (复活自己)
#自杀 (自杀)
译文:
点我跳转steamStoreroom (New)(储藏室(新))
原文:
Update from original mod
https://steamcommunity.com/sharedfiles/filedetails/?id=623749604
The fix no longer affects SaltBox and Tin FishBox.
remove collision.
2.6.8 Update:
1.Add SortOut.
2.Add Container Drag, Alt+RMouseDrag, Minus Reset.
2.6.6 update:
1.Compatible with the new tech bar.
2.Model changes.
3.Removed the snow effect and replaced the building material marble with pigskin.
译文:
从原始mod更新
https://steamcommunity.com/sharedfiles/filedetails/?id=623749604
该修复程序不再影响盐盒和锡鱼盒。
删除碰撞。
2.6.8更新:
- add sortout。
2.添加容器拖动,alt+rmousedrag,负复位。
2.6.6更新:
1.与新技术栏兼容。
2.模型更改。
3.降雪效应,并用猪皮代替了建筑材料大理石。
点我跳转steam【西行寺 幽幽子】Saigyouji Yuyuko V1.4修复版
原文:
个人制作的修复版。
1.修复扇子开合:
找到workshop1491254470\scripts\prefabs\shanzi_yoyozi.lua
86行的inst.components.useableitem.inuse = false 这句下面到end前面加return false
2.修复小恶魔灵魂崩溃:
把workshop1491254470\scripts\components\rechargeable.lua
重命名为yoyozi_rechargeable.lua
将workshop1491254470\scripts\components\aoespell.lua 里的rechargeable全部替换为yoyozi_rechargeable
V 1.4: 1.延长了萤火虫生成时间 2.调低了血量和增加了饥饿上限 3.增加了饥饿速度3倍(个人测试过是可以生存的) 4.调整了技能杀死生成的蝴蝶数量
人物三围:
血 量:100
理 智:200
饱食度:600
人物属性:
反魂胃八分饱
很容易饿!饥饿倍率3(多用技能 能让你不容易饿死
技能
即 死Z键 CD:60秒
鼠标指向性技能 消耗与目标血量一定比例的理智 对血量低于1000点的生物造成立即死亡 对大于1000血的生物直接扣除血量(杀死高智慧生物有惊喜)
作 祟X键 CD: 3秒 鼠标指向性技能 就是幽灵的恶作剧
控制游魂C键 CD: 5秒
鼠标指向性技能 搜索鼠标周围3格的游魂并且控制它们一直到玩家下洞穴/下线/死亡/被主人强制攻击后才会取消跟随
道 具
帽 子:
1.回复理智+6 2.防御力60% 3.保暖60 幽幽子专属道具
折 扇:
1.关闭状态:近战伤害40
2.打开状态:远程伤害3 隔热120(夏天出门记得打开扇子哟) 幽幽子专属道具
3.周围游魂越多攻击越高
人魂灯:
1.吸引游魂 2.周围有玩家死亡会生成一只游魂 3.添加噩梦燃料 幽幽子专属道具
西行妖:
1.靠近回复巨量理智(大概20秒内能全部回满吧)
2.周围会产生花和萤火虫(有数量限制的)
3.音乐盒靠的越近音乐越大哦
4.吸引鬼魂除了幽幽子的控制技能,>>优先度最高的就是西行妖了<< 人魂灯吸引鬼魂的优先度最低
5.鬼魂作祟西行妖可以复活 冷却10分钟
6.周围游魂10只以上会开花
7.血祭西行妖 会杀死靠近的玩家(幽幽子除外)杀人技能冷却10分钟(不要这么怕了啦~ 看你们在树下挂了后就 没一个人敢靠近了…说好的每年都会有人到西行妖下自杀的呢? 前面有一个人死了以后10分钟内就安心进去狂 加理智 摘花和抓萤火虫吧!)
介绍视频
https://www.bilibili.com/video/av26511125?from=search&seid=902103767677676695
http://www.bilibili.com/video/av29415067?share_medium=android&share_source=copy_link&bbid=04F7EC4F3954445FA31772ACD36991BC18366infoc&ts=1535386001587
译文:
点我跳转steam兔娘(升级版)
原文:
前言:相信大家看到这个mod都不陌生,没错之前已经有人上传过冰雪兔娘了。这个冰雪兔娘本来只是我随手写来当作模版给萌新们参考练习用的教学模版,但是没想到他们居然拿来上传换积分了,这都是我管理不当引起的。
由于之前的冰雪兔娘只是教学用的存在很多的细节问题,例如:百步冰封的使用是需要消耗精神值的,可是精神值为0了还能使用技能,加上技能无cd…总而言之,之前那个只能算是个半成品,所以我向管理员要求下架,现在我本人在这里诚恳的为我给大家带来的不便道歉。
鉴于这个mod上传之后很多萌新都喜欢,为了不影响萌新们的游戏体验,所以我特地优化了细节问题,修复了精神值为0,也能放技能,技能无cd等bug。现在我重新上传这个mod,希望大家能够喜欢,也希望大家能够支持我,萌新门的支持就是我最大的力量。当然这个世界上不可能存在一点漏洞都没有的mod,如果大家发现问题,如果有想学习制作mod的萌新,欢迎大家加群:146218799。这里有小伙伴和你交流学习,同时如果你发现mod问题,欢迎加作者qq:2596707371.向作者
说明问题,方便我进行维修,谢谢大家。
上传者:绯色记忆
联系qq:2596707371
人物介绍:人物满级30级,吃胡萝卜可以升级,人物升级能力会提升,技能能力也会提升。
技能按键 F4 (联机会掉线,别用)
技能说明:百步冰封,冰封一定范围之内的敌人,并造成伤害,使用技能时自身处于无敌状态。(使用需要消耗精神值,当精神值不足时无法使用,该技能有cd,最初cd为30秒,随着人物等级的提升,技能的cd也会减少,最少cd为15秒)。
技能按键 V
技能说明:虚空瞬步,瞬移技能,可以瞬移到海上,技能cd为0,除死亡之外的任何状态(包括被催眠,眩晕等)下都可以使用该技能进行逃命,非常强大的逃命技能。
如需删除请联系
译文:
点我跳转steam#Satori Komeiji(Rebuild)(#开明的Komei Land(Le Part Ld))
原文:
Please provide error logs for feedback bugs!!!
Please provide error logs for feedback bugs!!!
Please provide error logs for feedback bugs!!!
Original author:
Hansard (code)
TimeDicine (map)
Currently:
古明地ボール(Code)
The original Mod has stopped updating in 2021, and there are many issues with the current version. Therefore, I (古明地ボール) will fix this Mod after obtaining authorization. We have obtained authorization from the original author (as requested by B website’s private message). Please do not reprint this mod without permission (especially do not transfer to WeGame!!!).
Original mod link:
https://steamcommunity.com/sharedfiles/filedetails/?id=2467616139
Komeiji Satori, the owner of the Underground Hall
Palace of the Earth Spirits in the Touhou Project!
be careful:
If this mod is enabled after generating the world, it can easily cause various problems. It is recommended to enable this mod before generating the world (suspected to be a legacy issue from the original version).
The spellcards cannot be used in the backpack(beside chests,chester and others), it can only be used in the item list.
Main repairs:
Fixed the issue of being able to read but not producing results.
(Possibly) fixed the issue of being actively attacked by spiders.
Fixed various bugs that could not be closed due to overload (if a bug occurred, you can also equip the third eye again to close the overload).
Fixed a bug where the Brain Fingerprint Lie Detection Method crashes when it hits relic furniture, but also removed its ability to block attacks (mainly without removing it, I don’t know why).
Fixed an issue when Satori uses Mental Shock,her sanity raise will stop.
Fixed the issue of Terrible Memories being applied to targets without combo, which could cause the game to crash when the target is attacked.
Fixed the crash when Satori kills a Beasts Trap in UM.
Main changes:
Added weapon: Da Capo, made with complete ancient technology using 40 Nightmare Fuels, infinite durability, attack range is 1.5, restores sanity during attack, and deals a total of 60 damage to the target for 5 segments and 12 points (3rd and 5th segments do not consume player damage multiplier); Right click on the weapon to use a special attack. The distance of the next attack will be changed to 3, and it will consume 10 hunger points. It will deal a total of 150 damage to the target in 3 sections of 50 points. The first and third sections of damage will not consume the player’s damage multiplier. (At present, it is a glass cutter map when holding it in the hand, and it is also a glass cutter map when throwing it on the ground; it seems that I can hardly change it [Great Mercy].)
CameraShy Rose, will also increase her teammates’ movement speed.
The panic and blocking attack effects of Mental Shock have been changed to a 20 second immobilization effect in monster mode.
The blocking attack effect of Brain Fingerprint Lie Detection has been changed to a 2.5 second immobilization effect per sustained damage on the damaged unit (in monster mode, 3.5 seconds).
When feeling overloaded, it will maintain a constant temperature of 18 degrees; Correspondingly, the cost of attack and evasion has been increased, and the movement speed is faster when feeling overloaded (1.5x in normal mode), but the speed of hunger consumption (1.2x) and mental consumption (5/min in normal mode, 0/min in monster mode) is also faster.
When equipping the third eye, provide additional basic damage reduction equal to the armor value of the equipment for the sense of consciousness; And an additional 15% increase in perception (25% increase in third eye) and movement speed (not effective when equipped by players outside of perception).
Proposed repairs/changes to the schedule:
Da Capo improves the texture(hard!);
Add Little Oku as a pet (possible);
Add more spellcards.
Touhou Project Satori Komeiji
【Touhou】【东方】【车万】【东方Project】【Touhou Project】【Satori】【Satori Komeiji】
译文:
请提供反馈错误的错误日志!!!
请提供反馈错误的错误日志!!!
请提供反馈错误的错误日志!!!
原始作者:
汉萨德(代码)
时间医学(地图)
现在:
古明古明ボール(代码)
原始mod在2021年停止更新,当前版本有很多问题。因此,在获得授权后,i(古明古明)将修复此mod。我们已从原始作者获得授权(按B网站的私人消息的要求)。如果未经许可,请不要重印此MOD(尤其是不要转移到Wegame !!!)。
原始mod链接:
https://steamcommunity.com/sharedfiles/filedetails/?id=2467616139
地下大厅的所有者Komeiji Satori
touhou项目中的地球之宫!
当心:
如果在生成世界后启用了此mod,则可以很容易地引起各种问题。建议在生成世界之前启用此mod(怀疑是原始版本中的遗产问题)。
拼写卡不能在背包(胸部,切斯特等人旁边)中使用,只能在项目列表中使用。
主要维修:
修复了能够阅读但没有产生结果的问题。
(可能)修复了被蜘蛛积极攻击的问题。
修复了由于超载而无法关闭的各种错误(如果发生错误,您还可以再次装备第三只眼睛以关闭过载)。
修复了一个错误,当大脑指纹撞击时,脑指纹检测方法撞击时崩溃了,但也删除了其阻止攻击的能力(主要是不删除它,我不知道为什么)。
修复了Satori使用心理冲击时的问题,她的理智提高将停止。
修复了将可怕的记忆应用于没有组合的目标的问题,这可能会导致游戏攻击时游戏崩溃。
当Satori杀死野兽陷阱时,撞车修复了。
主要更改:
添加武器:Da Capo,使用40个噩梦燃料,无限耐用性,攻击范围为1.5,恢复攻击期间的理智,并对目标总共造成5段和12分(第3和5段)的损害,恢复了60个损害不要消耗播放器损坏乘数);右键单击武器以使用特殊攻击。下一次攻击的距离将更改为3,它将消耗10个饥饿点。它将以50分的3个部分对目标造成150次损害。损坏的第一部分和第三部分不会消耗玩家的伤害乘数。(目前,它是一张玻璃切割器地图,将其握在手中时,将其扔在地面上时也是玻璃切割器地图;看来我几乎无法更改它[很棒的怜悯]。
摄影师罗斯(Camerashy Rose)也将提高队友的运动速度。
精神冲击的恐慌和阻塞攻击效应已在怪物模式下更改为20秒的固定效果。
大脑指纹谎言检测的阻塞攻击效果已更改为每次持续损害对受损单元的持续损害的2.5秒固定效应(在怪物模式下为3.5秒)。
当感觉超载时,它将保持18度的恒定温度;相应地,攻击和逃避成本已增加,感觉超负荷时的运动速度更快(在正常模式下为1.5倍),但是饥饿消耗的速度(1.2倍)和心理消耗(在正常模式下为5/min,在怪物模式下的0/min也更快。
在装备第三只眼时,提供与意识感的设备的装甲值相等的额外基本损伤减少;以及感知(第三只眼中增加25%)和运动速度(在感知之外的球员配备时无效)增加了15%。
提议的维修/更改时间表:
Da Capo改善了质地(硬!);
加入宠物(可能)的少量OKU;
添加更多施法卡。
Touhou Project Satori Komeiji
【touhou】【】】【车】】【【【【】】】】】】】】
点我跳转steam[明日方舟]艾雅法拉
原文:
基础属性
生命值100 饥饿值100 理智200 移速0.8 攻击倍率0.7
自带一本科技 免疫火焰 寒冷时不损失生命值损失等量的san值
初始自带法杖和助听器
法杖属性:攻击距离8 伤害37
助听器属性:60%防御 10%加速 可使用源石碎片维修
角色专精
精一:魔法一本解锁
属性变化:生命上限+30 饥饿上限+30 移速0.9 攻击倍率0.9
法杖攻击距离+1 伤害57 获得小范围照明功能 解锁技能点燃
精二:魔法二本解锁
属性变化:生命上限+30 饥饿上限+30 理智上限+40 移速1.1 攻击倍率1.2
法杖攻击距离+1 伤害85 获得大范围照明功能 解锁技能火山
技能介绍及专精
初始技能等级为专精1级 角色精二后使用魔法二本进行技能专精等级提升
点燃:发射火球造成大范围群体伤害
Lv1:伤害210 爆炸半径3 冷却6秒
Lv2:伤害240 爆炸半径4 冷却6秒
Lv3:伤害270 爆炸半径5 冷却5秒
可在模组设置界面选择自动施法和手动施法
自动施法模式下满技力后攻击时自动释放点燃 按J键开启和关闭点燃(按键可在模组设置中更改)
手动模式下按J键向鼠标位置释放点燃,技力未满时可消耗15饥饿15san值提前释放点燃
火山:消耗 20生命值 50饥饿值 50san值 短暂吟唱后可同时攻击范围内最多六名敌人 技能期间无法移动并获得90%防御
Lv1:伤害80 攻击频率0.3 持续15秒 冷却120秒
Lv2:伤害100 攻击频率0.3 持续15秒 冷却105秒
Lv3:伤害120 攻击频率0.3 持续15秒 冷却90秒
技能默认按键K 技能持续期间可通过卸下法杖来中断技能 火山会被控制效果(冰冻,击飞等)打断
专属物品
“错过的声音”:90%防御 3.6/分钟回san 20%加速
每60秒刷新一个能抵挡一次伤害的护盾,护盾破碎时会产生冲击,对半径范围6以内的生物造成400点伤害
音律联觉时装:100%防水 3.6/分钟回san 12格带有冰箱效果的储物空间 装备时更改角色外观
法杖和“错过的声音”可使用清洁扫把更改为音律联觉系列外观
(画了不卖,_ _ _ _ )
留声机:2000生命值 攻击造成(100+0.5%目标最大生命值)伤害 每秒回复3生命值
提供范围照明 每5秒回复范围内玩家1生命值 可使用锤子完整拆卸
(打不过BOSS说明你留声机造的不够多,残血留声机拆了放下去又是满血。闲得无聊还能拿来斗蛐蛐玩)
制造站特殊科技
制造站:科技建筑 解锁部分特殊物品的制作 有九个储物空间 开启后每天会随机在其中生成五个物品 制造站建造上限为1个
掉落物品种类及概率:源石碎片65% 硝石15% 铥矿10% 澄黄绿紫宝石9.9% 彩虹宝石0.1%
————————————————————以下物品只能在制造站合成————————————————
源石碎片:基础合成材料 也能用来修补助听器和“错过的声音”
术师芯片:角色精一的材料
术师芯片组,芯片助剂:用于制作术师双芯片组
术师双芯片组:角色精二的材料
法杖,助听器:备用 因为总有人会弄丢法杖和助听器
—————————————————————————————————————————————————
特殊料理
理智液:回复生命值和san值,并在一定时间内工作效率+50% 移速+10% 小羊食用会获得2.5/s的san值回复效果
小理智液:1源石碎片 3冰块 回复20生命值 15san值 效果持续时间3分钟 特殊效果10秒
中理智液:2源石碎片 2冰块 回复45生命值 35san值 效果持续时间7分钟 特殊效果20秒
大理智液:3源石碎片 1冰块 回复80生命值 60san值 效果持续时间12分钟 特殊效果30秒
正在制作的新内容
生息演算料理及制作食材
友方单位莱塔尼亚量产巨像,防御建筑低音号
bug反馈和游戏交流欢迎加群
这片大地永恒领域分地:605419759
译文:
点我跳转steamDST Coffee and More(DST咖啡等等)
原文:
A coffee port for DST with a twist! Enjoy new coffees and a revised caffeine system (Work In Progress).
The caffeine system is revised in this mod. Instead of just giving you a fixed speed boost for a fixed time after drinking coffee (on/off), this mod gives you a speed boost depending on your
caffeine levels.
Drawbacks of extremely high caffeine levels include gradual sanity and/or health loss with also a tiny chance of fatal overdose!!
Also, this mod adds
Coffee Bushes
and
Coffeebeans
to the world:
●The default behavior is to generate coffee bushes in hot biomes such as deserts
●Alternatively there is an option to spawn the “Coffee Island” amongst the vast sea!
For all the people who have already existing worlds
,It is possible to craft Coffee Bushes with a mod setting
The recipe is still experimental.
Please check settings of the mod to toggle on/off whatever mechanic you don’t like, almost everything is optional. :)
✮This mod adds 8 new products of coffee✮:
● Espresso
● Cappuccino
● Caramel Macchiatto
● Latte
● Black Coffee
● Coffee Ham
● Frappe
● Coffee Milkshake
With the following recipes: (The recipes will be rebalanced as the mod updates)
✮
NEW
Also added Filters and Fine Ground Coffee for a proper Espresso! :)
We constantly improve stats, recipes and compatibility issues.
But apart from that here some things soon to come! :
Coffee Milkshake!
ADDED!
Caffeine Meter HUD
ADDED! Refinements will follow!
Unique Quotes upon examination for each character
Support for Wickerbottom mechanic
ADDED!
Turkish Coffee
STAY TUNED!
All art was made by Snook8.
译文:
DST的咖啡港!享受新的咖啡和修订的咖啡因系统(正在进行的工作)。
咖啡因系统在此mod中进行了修订。此mod不仅在喝咖啡后仅在固定的时间内给您固定的速度提升,还可以使您的速度提升,具体取决于您的速度
咖啡因水平。
极高的咖啡因水平的缺点包括逐渐理智和/或健康损失,也有很小的造成致命过量的机会!
另外,此mod添加了
咖啡灌木
和
咖啡豆
致全世界:
●默认行为是在沙漠等热生物群落中产生咖啡灌木
●另外,可以选择在广阔的大海中产生“咖啡岛”!
对于所有已经存在世界的人
,可以用mod设置制作咖啡灌木
食谱仍是实验性的。
请检查MOD的设置以打开/关闭您不喜欢的任何机械师,几乎所有内容都是可选的。:)
this Mod添加了8种咖啡的新产品:
●浓缩咖啡
●卡布奇诺咖啡
●MacChiatto焦糖
●拿铁
●黑咖啡
●咖啡火腿
●Frappe
●咖啡奶昔
使用以下食谱:(随着MOD更新,配方将重新平衡)
✮
新的
还添加了过滤器和优质咖啡,以提供适当的浓缩咖啡!:)
我们不断改善统计数据,食谱和兼容性问题。
但是除此之外,这里很快就会发生!:
咖啡奶昔!
添加!
咖啡因仪HUD
添加!精炼将随之而来!
每个角色考试时的独特行情
支持Wickerbottom机械师
添加!
土耳其咖啡
敬请关注!
所有艺术都是由Snook8制作的。
点我跳转steam😶🌫️几何布局 服务端 Geometric Placement Server
原文:
同步更新:8 月 2 日 v:3.2.0
原作者:Geometric Placement (客户端)
独乐乐不如众乐乐
娱乐至上本地化完善:
模组名称、描述、配置语言自适应、游戏内选项切换、
让没订阅的路人或朋友也能摆放得整整齐齐多棒!对吧哈?!
03更新:
同步原作者更新、
重构翻译、
重新调整预设、
02更新:
优先修正:
那些启用客户端的路人进来将优先服务器提供翻译显示!(不影响其路人自己设定好的颜色)
默认预设:
网格默认:细6、中3、大3、
颜色:无阻碍绿、有阻碍红、分界线蓝、
(服务器默认预设适用于大多数人设定,不需要自己重新调了,多方便?!)
(客户端可在游戏内快捷键B键修改自己想要的方案、)
译文纠正。。。
首次 v:3.1.3_01根据此作者:
几何布局 服务端版 Geometric Placement[All Clients]
03重新调整预设方面:
“预设颜色延用02”
光标物品 > 编号(新改动)
细8,根据四块区域中心点来设定、(新改动)
中6,根据一块区域边角作为起始、(新改动)
大3,根据雪球机放置地皮中心起始范围,方便判断、
引用原E文:
与游戏的所有版本兼容:
原版、巨人国、海难、饥荒联机版——
在单人饥荒创意工坊中分别列出
您还可以在
Klei论坛
[forums.kleientertainment.com]
上找到此模组。
在放置物品时将其捕捉到网格,并在其周围显示构建网格(除非按住CTRL键)。
感谢zkm2erjfdb和Levorto编写原版的单人游戏模组(Architectural Geometry和Assisted Geometry)。
这个模组是那些模组的替代品;如果您同时启用其中一个模组,可能会出现不可预测的奇葩问题。
YLZSyyds666666
配置选项
在模组界面上,选中此模组后,您可以通过"配置"按钮更改许多设置。
CTRL 显示切换:
显示:可长按Ctrl键隐藏网格
隐藏:需长按Ctrl键显示网格
选项菜单
快捷键打开模组选项的按键,当设置为“无”时,手柄键位也将无效。使用手柄时,打开记分牌,然后使用“菜单杂项3”(左摇杆点击)。
切换形状
快捷键切换到最近使用的几何形状的按键(例如,在方形和X六边形之间切换)无手柄绑定
对齐网格
快捷键将网格对齐到悬停对象或点上的按键\n无手柄绑定
内置菜单
如果启用:按键可打开菜单
如果禁用:它只会切换模组的启用和禁用状态
网格辅助
显示:显示网格辅助
隐藏:显示构建网格
默认形状
正方形(默认)是标准网格,与游戏的XZ坐标系统对齐。六边形几何形状允许您做最紧凑的布局。
刷新速度
调整刷新网格的响应率、实时或设置过高可能会导致卡顿
光标物品
隐藏:放置物品时隐藏所有,隐藏物体以便不遮挡网格
编号:隐藏物体,但继续显示数量。
显示:像平常一样显示物体。
智能间距
启用:放置物品时,网格间距会根据放置的物品自适应;最近的空闲网格点应该总是最近可能的距离。
禁用:保持所有物品相同间距。
精细网格半径
当放置可以紧密堆叠的物品时,网格在每个方向上应该有多少个点。默认为10
中等网格半径
放置墙壁时网格在每个方向上应该有多少个点。默认为6
大型网格半径
放置地皮时网格在每个方向上应该有多少个方块。默认为2
网格颜色
红/绿:红色表示"有阻碍",绿色表示"无阻碍"
红/蓝:与红/绿相同,但使用蓝色表示"无阻碍"
黑/白:黑色表示"有阻碍",白色表示"无阻碍"。在夜间更容易识别。
带轮廓线(默认):类似于黑/白,但使用黑色带白色轮廓和白色带黑色轮廓,以提供最佳的可见性。
紧凑放置
启用允许将箱子放置得比正常更近,就像使用"Architectural Geometry"和"Assisted Geometry"模组一样。实际上,游戏通常不允许将它们放得那么近,但差异很小。这在联机版中效果不稳定。
禁用则使用真实间距放置箱子。
手柄偏移
启用:使用手柄放置物品时,物品会放在角色脚下。
禁用(默认):使物品放置在玩家
译文:
点我跳转steamThe Witch of Flowers, Pamerah(花女巫,帕梅拉)
原文:
【7.28,renew, Ver.1.10】
I saw someone asked me to make an English version.
But, I don’t speak English.
So I tried to translate other text content besides the characters’ lines, using Google Translate.
Of course, this article is also included.
A flower girl, or a little witch?
🌹Basic Attributes🌹
Health: 75 / Hunger: 75 / Sanity: 150
Hunger speed: 0.9x / Attack multiplier: 0.75x / Movement speed: 1.1x
👻Witches can’t be timid! 👻
The effect of reducing Sanity by the outside world is halved.
“Darling? Are you looking at me?”
🔮A witch must have a witch style🔮
Initially carry three petals, an parasol, and a beautiful witch hat:
Blooming Parasol:
Recipe: petals8+living wood+spider silk8, science machine unlocked.
Infinite durability, providing 10% movement speed, 80% waterproof, 120 heat insulation, can catch insects, and extremely weak light.
(You can turn on the BLINK skill on the configuration page, and it is off by default)
Witch hat:
Recipe: top hat + wreath + crow feather*2, science machine unlocked.
Provides 60% defense, 480 durability, and cannot be repaired.
In addition, it provides an additional 40% waterproof, 60% heat insulation, and a small amount of mental recovery.
“You are strong, and beautiful… my dear hat.”
💐Witch’s Blossom Magic💐
More convenient, lifeoriented recipes!
Let the cranky bees be quiet!
Let the beautiful butterflies regenerate from flower petals!
Let the boring mushrooms bloom in the air!
Let the dull wood have a little breath of life!
Let lovely seeds have a future that can be defined!
And more!
“Empower the blossoms with rebirth, again.”
🥗The Witch’s Cauldron…? 🥗
The Witch needs a Witch’s Cauldron Can make and use Wally’s Portable Cauldron.
Allows cooking of Wally’s Chef’s Special, with several additional recipes:
Rose Spider Honey Balm:
Blossom Origin + Spider Gland + Honey + Honey
Hunger +5 / Spirit +15 / Life +48
Flower Soda Smoothie:
Blooming Origin + Ice + Ice + Any Fruit
Hunger +15 / Sanity +55 / Life +5
Laurel Squash Roast:
Blooming source + (raw/cooked) pumpkin + any fruit + meat, and the meat degree is ≥ 1
Hunger +125 / Sanity +25 / Life +15
Little Daisy Sponge Cake:
The source of flowers + any dairy product + any sweetener + any egg
Hunger +65 / Sanity +65 / Life +65
【Flower Mana】:Combined with three petals, providing an inedible degree.
【Spider Gland】:Now it can be put into the pot, which is equivalent to providing a monster meat.
(There are some bugs about these cooking recipes that don’t affect the game)
“Pamerah didn’t steal it~”
⚔️Witch’s □□□□⚔️
To be honest, the sword is better…and more dramatic.
Unlock three exclusive weapons.
“Flower Girl’s Somniloquy”:
Recipe: petals8, moonlight glass6, magic hat unlocked.
No durability, provides 15% movement speed, and causes 68 points of damage when attacking. (51 after selfsubtraction)
Right click can teleport without consumption.
“Dawn of the Witch”
Recipe: “Flower Girl’s Somniloquy” + Sapphire5+ Mooncaller Wand+Gold8, Shadow Manipulator is unlocked.
No durability, provides faint glow, 50% movement speed, and causes 80 points of damage when attacking. (60 after selfsubtraction)
Greatly reduces sanity while holding.
Rightclicking can consume all sanity, and release an aurora with 13 HP.
“The Embrace, From Lover”
Recipe: “Flower Girl’s Somniloquy” + “Suffering Heart” + Stone of Despair4+ Bat Axe2, Shadow Manipulator unlocked.
No durability, provides a certain amount of luminescence, 15% movement speed, and 240 points of warmth.
Deals 138 points of damage when attacking, restores 7 points of life, and burns additionally. (103.5 after selfsubtraction)
Decreases Sanity to a certain extent while holding it.
【Suffering Heart】:Flower Mana*13+ Rope +70 HP, Shadow Manipulator unlocked.
“For the one who can’t come back, for all the people who can’t come back.”
[Postscript & Scraps & Known Bugs]
I don’t know how to reply to the comments at all, but I have read every one and I have returned it here.
- About bugs
): - About feedback
If I don’t update the version after feedback in the comments section. . . That’s probably because I don’t even know what the problem is.
(: - About the modification:
If it’s for your own use, feel free to play with it, just don’t post it in the creative Workshop, or anywhere else.
If you want to reprint it, just send us a private message, and then tag my name.
琴咕咕, 2023/07/28.
译文:
【7.28,续订,VER.1.10】
我看到有人要求我制作英文版本。
但是,我不会说英语。
*因此,我尝试使用Google翻译来翻译字符线以外的其他文本内容。
当然,也包括本文。
一个花女孩,还是一个小女巫?
🌹基本属性🌹
健康:75 /饥饿:75 / SANITY:150
饥饿速度:0.9倍 /攻击乘数:0.75倍 /机芯速度:1.1倍
witches不能胆怯!👻
减少外界理智的影响减半。
“亲爱的?你在看着我吗?”
🔮女巫必须有一个女巫风格🔮
最初带有三个花瓣,一个阳伞和一顶漂亮的女巫帽子:
开花阳伞:
食谱:花瓣8+活木+蜘蛛丝8,科学机器解锁。
无限的耐用性,可提供10%的运动速度,80%防水,120个热绝缘,可以捕获昆虫,并且光线极低。
(您可以在配置页面上打开眨眼技能,默认情况下它会关闭)
女巫帽子:
食谱:顶帽 +花圈 +乌鸦羽毛*2,科学机器解锁。
提供60%的防御,480耐用性,无法修复。
此外,它提供了额外的40%防水,60%的热绝缘和少量的精神恢复。
“你很坚强,美丽……我亲爱的帽子。”
Witch的开花魔术💐
更方便,以救生为导向的食谱!
让胡思乱想的蜜蜂保持安静!
让美丽的蝴蝶从花瓣中再生!
让无聊的蘑菇在空中盛开!
让暗淡的木材有一点呼吸!
让可爱的种子有一个可以定义的未来!
和更多!
“再次将花朵重生赋予能力。”
🥗女巫的大锅…?🥗
女巫需要一个女巫的大锅可以制造和使用沃利的便携式大锅。
允许烹饪沃利的厨师特惠,并提供其他几种食谱:
玫瑰蜘蛛蜂蜜香脂:
花朵起源 +蜘蛛腺 +蜂蜜 +蜂蜜
饥饿+5 /精神+15 / life +48
花苏打冰沙:
开花起源 +冰 +冰 +任何水果
饥饿+15 /理智+55 / life +5
月桂树南瓜烤:
开花来源 +(原/煮熟)南瓜 +任何水果 +肉,肉学位≥1
饥饿+125 /理智+25 / life +15
小雏菊海绵蛋糕:
花的来源 +任何乳制品 +任何甜味剂 +任何鸡蛋
饥饿+65 /理智+65 / life +65
【花法律:与三个花瓣结合,提供了不可食用的程度。
【蜘蛛腺:现在可以放入锅中,这等同于提供怪物肉。
((这些烹饪食谱都不会影响游戏)有一些错误
“帕梅拉没有偷它〜”
⚔️Witch的□□□□⚔️
老实说,剑更好……而且更具戏剧性。
解锁三种独家武器。
“花姑娘的somniloquy”::
食谱:花瓣8,月光玻璃6,魔术帽解锁。
没有耐用性,可提供15%的运动速度,并在攻击时造成68点伤害。(自我提交后51个)
右键单击可以传送而无需消耗。
“女巫的黎明”
食谱:“花女孩的somniloquy”+蓝宝石5+月球魔杖+金8,阴影操纵器已解锁。
没有耐用性,可提供微弱的光芒,50%的运动速度,并在攻击时造成80点伤害。(自我提交后60
举行时大大降低了理智。
右键单击可以消耗所有理智,并以13 hp的速度释放一个极光。
“拥抱,来自情人”
食谱:“ Flower Girl的Somniloquy” +“痛苦的心” +绝望的石头4 +蝙蝠斧2,暗影操纵器解锁。
没有耐用性,提供一定量的发光,15%的运动速度和240点温暖。
攻击时会造成138点伤害,恢复7点生命,并燃烧。(自我提交后103.5)
保持理智的同时降低了理智。
【痛苦的心】:花法*13 +绳索+70 hp,阴影操纵器解锁。
“对于那些不能回来的人,因为所有不能回来的人。”
[PostScript&Scraps&已知错误]
我根本不知道该如何回复这些评论,但是我已经阅读了每一本书,然后将其归还在这里。
1.关于错误
):
2.关于反馈
如果我不在评论部分中的反馈之后更新版本。。。那可能是因为我什至不知道问题是什么。
(:
3.关于修改:
如果是为了自己使用,请随时使用它,只是不要将其发布在创意研讨会或其他任何地方。
如果要重印它,只需向我们发送私人消息,然后标记我的名字。
琴咕咕,2023/07/28。
点我跳转steamDon’t Starve: Dehydrated(不要挨饿:脱水)
原文:
PLEASE NOTICE
Please DO NOT REUPLOAD this mod WITHOUT PERMISSION, regardless of whether they are modified or not. For any modification such as translation, tweak, and/or rebalancing, you must make an addon with dependency for this mod. We will not tolerate any reuploads from now on.
This mod adds a new threat element called “thirst” and introduces 32 different beverages and furniture items.
To survive, you now need to consume fluids for hydration.
You can chop down trees to make buckets and obtain water from ponds or lakes, which you might hesitate to drink directly.
For disinfection, you can collect dirty water in suitable containers and boil it over a fire (note: seawater is not suitable).
You can also desalinate seawater to obtain clean water and salt, or dig a well to access groundwater.
There are also wooden barrels available for storing water, which can be useful for preparing for frozen winters when ponds freeze over.
If you find it unsatisfying to only drink water, let’s make a kettle to brew tea. Wally starts with a portable teapot.
If the weather gets hotter and you’re concerned about the spoilage of beverages, let’s try making alcohol with a fermentation vessel. However, always be cautious about excessive drinking.
Let’s explore and try farming for more abundant and effective beverages.
In the forest, you can find tea leaves, and on the moon island, there’s a coffee bush that holds another secret of the universe…
Be sure to visit the archive. With the special ingredients you can learn and create there, you might be able to make something incredible in the fermentation vessel…!
I understand that waiting for endless rain is not an option. Managing a large farm with just a watering can can be challenging.
If you have ingredients with a hint of magic and some technical skills, let’s try making a sprinkler. It might require a lot of effort, but it can make your farming easier and more efficient.
!!TIP!!
Whether it’s an ice cube or a frozen water cup, you can put it in a kettle to boil.
Sprinklers can be installed near freshwater sources that are connected to groundwater. They cannot be installed in hot springs.
Sprinklers are affected by the condition of the connected freshwater source. This means they can freeze or dry up, depending on the situation.
Alcohol gives you the courage to fight proudly from monsters.
!! To Do !!
Add Speech by Character(WIP)
This mod is inspired from “A Water Mod” by Filigani.
https://steamcommunity.com/sharedfiles/filedetails/?id=860400649
译文:
请注意
未经许可,请勿在未经许可的情况下重新上传此mod,无论它们是否经过修改。对于任何修改,例如翻译,调整和/或重新平衡,您必须制作具有此mod依赖性的附加件。从现在开始,我们将不容容忍任何重复程序。
此mod添加了一个名为“口渴”的新威胁元素,并引入了32种不同的饮料和家具。
为了生存,您现在需要消耗液体进行水合。
您可以砍伐树木制作水桶并从池塘或湖泊中获取水,您可能会直接喝水。
为了消毒,您可以在合适的容器中收集脏水,然后用火煮沸(注意:海水不合适)。
您还可以脱盐海水以获取清洁的水和盐,或者挖一口气以进入地下水。
还有用于储存水的木制桶,当池塘冻结时,这对于准备冷冻冬季很有用。
如果您发现只喝水不满意,那么让我们做一个水壶来酿造茶。沃利从便携式茶壶开始。
如果天气变热并且您担心饮料的变质,让我们尝试用发酵容器制作酒精。但是,始终要谨慎饮酒。
让我们探索并尝试耕种,以获得更丰富和有效的饮料。
在森林中,您可以找到茶叶,在月球岛上,有一个咖啡灌木丛,藏有宇宙的另一个秘密…
一定要访问档案。借助您可以在那里学习和创建的特殊成分,您也许可以在发酵容器中制造出令人难以置信的东西……!
我知道等待无休止的降雨不是一个选择。用仅浇水管理大型农场可能具有挑战性。
如果您有一些魔术和一些技术技能的成分,让我们尝试做洒水器。这可能需要大量的努力,但可以使您的农业更加容易,更高效。
!!提示!!
无论是冰块还是冷冻水杯,您都可以将其放入水壶中煮沸。
可以在连接到地下水的淡水源附近安装洒水装置。它们不能安装在温泉中。
洒水器受到连接的淡水源状况的影响。这意味着他们可以根据情况冻结或干燥。
酒精使您有勇气从怪物中自豪地战斗。
!!去做 !!
通过角色添加语音(WIP)
该mod是从菲利加尼(Filigani)启发的。
https://steamcommunity.com/sharedfiles/filedetails/?id=860400649
点我跳转steamRemilia
原文:
This is the master of the Scarlet Devil Mansion Remilia
Original author:
https://steamcommunity.com/sharedfiles/filedetails/?id=684098549
This is an interesting character.
She won’t make your game too simple, but also bring different content to enrich the game.
If you like this type of character, please subscribe to me.
Languages may be added in the future according to the message demand.
译文:
这是猩红色魔鬼雷米利亚的主人
原始作者:
https://steamcommunity.com/sharedfiles/filedetails/?id=684098549
这是一个有趣的角色。
她不会使您的游戏太简单,还可以带来不同的内容来丰富游戏。
如果您喜欢这种类型的角色,请订阅我。
将来会根据消息需求添加语言。
MC服务器整体说明:
简介:
1.7.10版本最为全面的宇宙星系整合包
78个自定义史蒂夫模型
快来愉快地贴贴吧
最小整合包和模型包下载:
https://seafile.homura.top:82/d/3952a156a22a4b3ea998/
开放时间:暂定
注意:
完整包你需要最少12G的硬盘空间
快捷键有许多冲突的地方,你可以自己尝试调整
请在前往宇宙的一瞬间关闭光影和自定义史蒂夫否则后果自负,自定义史蒂夫在k键界面大写E处关闭,光影在视频设置内
首次进入,你需要注册 /register 密码 确认密码
再次进入,直接登录/login 密码
插件:
Residence(领地)
MODS
appliedenergistics2-rv3-beta-6(应用能源2)
Avaritiaddons-1.4b(无尽空间,更多的箱子)
BeyondSpace-1.7.10-1.0.0(星空扩展)
binnie-mods-1.7.10-2.0.22.7(农业)
BuildcraftAdditions-1.7.10-2.2.5(建筑扩充)
CodeChickenCore-1.7.10-1.0.7.48-universal
CustomSteve1710110
ExtraPlanets-1.7.10-2.1.4(额外行星)
GalacticraftCore-1.7-3.0.12.504(星系)
Galacticraft-Planets-1.7-3.0.12.504(星系分包)
GalaxySpace-1.7.10-1.2.14)(星空)
IC2NuclearControl-2.4.3a(核电控制)
ihl-tools_n_machines-0.630-1.7.10(工业线缆)
ImmersiveEngineering-0.7.7(沉浸工艺)
industrialcraft-2-2.2.828-experimental(工业2)
IndustrialExpansion-BETA-v1.1.2-var1(工业附属)
KeepingInventory-1.7.10-2.1(防止掉落和爆炸)
MicdoodleCore-1.7-3.0.12.504(星系前置)
Mining information1.7.10-v1.1.0信息扩展
More-Planets-1.7.10-1.4.4-GC502(更多行星)
MrCrayfishFurnitureModv3.4.8(1.7.10)(MrCrayfish 的家具)
NotEnoughItems-1.7.10-1.0.5.120-universal(nei物品管理器)
OpenComputers-MC1.7.10-1.7.4.1265-universal(开放式电脑)
QuantumPack+Version+1.1(量子工具包)
ShoulderSurfing-1.7.10-2.2.3(越肩视角重置)
SpmodAPI+Version+1.0.2.6(量子工具包前置)
IndustrialUpgrade-2.5.21(工业升级)
Thaumcraft-1.7.10-4.2.3.5(神秘时代4)
ThermalDynamics-[1.7.10]1.1.0-161(热动力学)
ThermalExpansion-[1.7.10]4.0.3B1-218(热力膨胀4)
ThermalFoundation-[1.7.10]1.2.0-102(热力基本)
twilightforest-1.7.10-2.3.8(暮色森林)
UniversalModCore-1.7.10-forge-1.1.3(沉浸铁路支持)
- 1. 饥荒服务器整体说明:
- 1.1. WeGame自建服
- 1.2. Steam自建服
- 1.2.1. MODS
- 1.2.1.1. 点我跳转steamExtra Equip Slots(额外的设备插槽)
- 1.2.1.2. 点我跳转steamGlobal Positions(全球职位)
- 1.2.1.3. 点我跳转steamDST Storm Cellar(DST风暴地窖)
- 1.2.1.4. 点我跳转steamFood Values - Item Tooltips (Server and Client)(食物价值 - 项目工具提示(服务器和客户端))
- 1.2.1.5. 点我跳转steamIJN DD - Hibiki(IJN DD -Hibiki)
- 1.2.1.6. 点我跳转steamIJN DD - Inazuma(IJN DD- inazuma)
- 1.2.1.7. 点我跳转steamIJN DD - Ikazuchi(不同的J D- thunder)
- 1.2.1.8. 点我跳转steamIJN DD - Akatsuki(不同的J D -akatsuki)
- 1.2.1.9. 点我跳转steamkantai collection items for IJNDD 舰队collection补给物品
- 1.2.1.10. 点我跳转steamIJN DD - Shiranui(不同的j d -shiranui)
- 1.2.1.11. 点我跳转steam999 Stack Size(999堆栈尺寸)
- 1.2.1.12. 点我跳转steamShiro | No Game No Life(Shiro |没有游戏没有生命)
- 1.2.1.13. 点我跳转steamItem Info(项目信息)
- 1.2.1.14. 点我跳转steamKoishi Komeiji
- 1.2.1.15. 点我跳转steamIJN DD - Shigure(IJN DD- shigure)
- 1.2.1.16. 点我跳转steamEpic Healthbar
- 1.2.1.17. 点我跳转steamSimple Health Bar DST(简单的健康栏DST)
- 1.2.1.18. 点我跳转steam[API] Gem Core([API]宝石核心)
- 1.2.1.19. 点我跳转steamAya Shameimaru(句子射击圈)
- 1.2.1.20. 点我跳转steamShipwreck Additions(沉船增加)
- 1.2.1.21. 点我跳转steamIsland Adventures - Shipwrecked(岛冒险 - 沉船)
- 1.2.1.22. 点我跳转steamSanae Kochiya
- 1.2.1.23. 点我跳转steamActionQueue Reborn(Actionqueue重生)
- 1.2.1.24. 点我跳转steamIsland Adventures - DST Islands(岛冒险 - DST群岛)
- 1.2.1.25. 点我跳转steamIsland Adventures: Blubber Pack(岛屿冒险:Blubber Pack)
- 1.2.1.26. 点我跳转steamHomura Akemi(Akimi火焰)
- 1.2.1.27. 点我跳转steam[Tips]Show attack time for hounds and bosses([提示]显示猎犬和老板的攻击时间)
- 1.2.1.28. 点我跳转steamShow Me(中文)
- 1.2.1.29. 点我跳转steamBug tracker(错误跟踪器)
- 1.2.1. MODS